XNet

XNet

Mod

A highly optimized networking cable system for items, energy, fluids, information, etc.

Client and server TechnologyTransportation

51.6k downloads
24 followers
Createda year ago
Updated10 hours ago

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XNet - 1.19-5.2.0

Changelog

XNet 1.19-5.2.0


   - Fixed shape calculation for connectors so that they are more accurate
   - Dertiende did some massive changes to XNet:

- More text labels can now be localized


- Add support of all logic operations from enderio


- Remove "speed" from logic channel


- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated


- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well


- Now in connector GUI you can see connected block for each direction (also info about block when hovered)


- Directional name toggle buttons now do not lose state after reopening the connector GUI


- (Speed up) Combining simulation and real insertion methods for item and fluid channels


- (Speed up) Cache connector position for all channels


- (Speed up) Skip processing of full inventories if there are many extractors for item channels


- (Speed up) Cache rate for energy channel


- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel


Files

xnet-1.19-5.2.0.jar(539.38 KiB) Primary Download

External resources



Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID