XNet 1.20-6.1.1
- Various changes and improvements from Dertiende:
- Ticking optimisation, caching of main variables
- Added support for jei drag&drop
- Fixed some translations for .ru
- Fixed problem with logical channel when it didn't work with redstone dust connected
- Fixed crash when working with StorageScanner from RFTools
- Fixed crash when energy channel connector breaks
XNet 1.19-5.2.1
- Various changes and improvements from Dertiende:
- Ticking optimisation, caching of main variables
- Added support for jei drag&drop
- Fixed some translations for .ru
- Fixed problem with logical channel when it didn't work with redstone dust connected
- Fixed crash when working with StorageScanner from RFTools
- Fixed crash when energy channel connector breaks
XNet 1.20-6.1.0
- Dertiende did some massive changes to XNet:
- More text labels can now be localized
- Add support of all logic operations from enderio
- Remove "speed" from logic channel
- Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated
- Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well
- Now in connector GUI you can see connected block for each direction (also info about block when hovered)
- Directional name toggle buttons now do not lose state after reopening the connector GUI
- (Speed up) Combining simulation and real insertion methods for item and fluid channels
- (Speed up) Cache connector position for all channels
- (Speed up) Skip processing of full inventories if there are many extractors for item channels
- (Speed up) Cache rate for energy channel
- (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel
XNet 1.19-5.2.0
- Fixed shape calculation for connectors so that they are more accurate
- Dertiende did some massive changes to XNet: