Compatibility
Minecraft: Java Edition
1.21–1.21.6
1.20.x
1.19.x
Platforms
Links
Creators
Details
Licensed MIT
Published 2 years ago
Updated 6 months ago
With the Plugin you can:
- have unlimited night vision (if you want)
- transfer experience between players
- teleport wherever you want with Exp
- send items to other players
- convert your Exp into potions
- play lotto
Commands:
| Command | Description |
|---|---|
| /nightvision | gives you night vision, if the plugin fails to do it automatically |
| /givexp <target player> <transfer amount> | transfers the given amount of levels to the targeted player |
| /tpe <x> <y> <z> | teleports you to the given coords for the cost of (by default) 1 level |
| /send <target player> | sends the item(s) that you are holding in your hand to the targeted player (by default) for free |
| /lotto | (if enabled) takes a configurable amount of levels (by default 2) to play and randomly gives you either nothing or one of the prizes configured, with the configured probabilities. Default prizes: 5 levels: 20%, 10 levels: 3%, 30 levels: 1% |
| /convert <optional amount> | converts all (or the given amount) of your levels into a potion that you can drink to get the levels back |
Config:
| allowConversion: true | enables or disables the convert command (Already converted bottles can still be used) |
| autoNightVision: true | enables or disables night vision |
| ItemSendCost: 0 | sets the cost in levels for the sending of items |
| enableExpTeleportation: true | enables or disables the tpe command |
| ExpTeleportationCost: 1 | sets the cost of the tpe command |
| enableExpLotto: false | enables or disables the lotto command |
| lottoCooldown: 600 | set the cooldown between uses of lotto in seconds |
| lottoPrizes: - '<amount of levels>:<winning probability in percent>' | define how many levels can be won with what probability. You can have multiple prizes with different probabilities. The probabilities have to add up to less then 100%, else buggy behaviour will occur. You can use fractions of percents with a . as decimal separator. The default values are balanced to have an expected value of -0.4, so on average you lose 0.4 levels each time you're playing. |
Contact:
If you have any questions, problems, ideas or bugs to report, you can send me an E-Mail at: Logoiuy@gmx.de



