Tags
Creators
Details
1.1.0
Compatibility
Changes
(This Version is still in Beta therefore some issues might pop up. please try 1.0.0 if any feature issues happen.)
Tick Interpolation
smooth entity/player motion between ticks at any framerate.
Async Chunk Mesh Building
chunk geometry compiled off the main thread.
Shader Warm-up
GL shaders pre-compiled on startup to kill first-use stutter.
Resource Pack Async Loading
pack switching no longer freezes the game.
Smooth Lighting Cache
AO values cached, recomputed only when blocks change.
Crowd Simulation
simplified pathfinding for densely packed entities.
Client-Side Prediction Smoothing
blends out small server position corrections.
Packet Processing Throttle
caps packet drain time per frame to protect the render thread.
Rubber Band Reducer
interpolates small server snaps; large ones still apply instantly.
Ping Jitter Buffer
short buffer that absorbs brief ping spikes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:X3JsdcbI:E9Q4cxDR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:X3JsdcbI:E9Q4cxDR"
}

