1.0.9
Compatibility
Required content
Changes
Bug Fixes:
- Fixed an issue where the golem's animation's would play at wrong time if the player isn't facing the entity . Now It's all in sync . the animation's won't be off . (aka no sliding during summon or novelty. or repeat of attack animations after looking at the golem again ! )
Improvements:
-
Made the RedstoneGolems music a little less noisy while imporving its quality .
-
Made Redstone Golems footsteps sligtly less freaquent to prevent overspamming .
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Slightly Improved Redstone Golems Summon Animation.
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Redstone Golem's summon attack now requires at least 15 blocks to the target . so it will not see from 30 blocks and walk around 15 before summoning . (won't walk if target is already within 15 blocks .
-
Redstone Energy Particle's now glow for better visibilty .
Added:
-
New energy flashing during summon animation , novelty , and heavy attacks of the Redstone golem . (The redstone parts simply flash white and yellow)
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New attack For the Redstone Golem : Mine Summon !
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Mine summon will summon up to 14 Redstone Mine's Around the target .
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Redstone Golem has a 50/50 chance of choosing between summoning cube's and mine's .
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If difficulty is set to : Hard . Redstone Golem will always summon mine's and cube's at the same time .
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Redstone Cube's now have a idle pulse animation to their texture just like redstone golem .
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Redstone mine's also have a pulse animation for better visiblity . Especially at night .
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Redstone Cube's now have walking sounds .
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Redstone Cube's now have hurt sounds .
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Redstone Mine's are only triggered by players, and other entities .
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All raiders , Redstone Golem and Redstone Cube won't be triggering the Redstone Mine's .
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Redstone Mine's Apply a slowness effect if triggered alongside the damage .
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zpcUygBo:r9dJM9kG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zpcUygBo:r9dJM9kG"
}

