Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
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Details
Licensed LGPL-2.1-only
Published last year
Updated 9 hours ago
Changelog
2.4.1
- Character hitbox for danmaku changed to 3.6x4.8x3.6
- Reduce player danmaku visibility to avoid blocking view
- Characters cannot be teleported across dimension now Danmaku Battle System:
- Start danmaku battle by using danmaku to attack a character, when you are in youkaified or fairy state
- Use life and bomb to combat, graze to gain power and life/bombs
- Power boosts danmaku damage by at most 2x
- Now you won't die in danmaku battles you initiated. When you run out of life, both parties stop fighting.
- Your danmaku damage during danmaku battle will not damage mobs that are not targeting you
- Boss-level Character fighting with you will not be damaged by non-player: avoid unintended healing
- When you take a hit from danmaku, you either lose a bomb and gain 1.5 seconds of immunity, or lose a life, gain 3 seconds immunity, and 2 bombs.
- Graze to gain power. When power is full, graze to gain points. 100 graze = 0.2 bomb / 0.2 life.
- When you initiated a danmaku battle, you may have 2 life and 2 bombs by default.
- When character initiates fight with you whether it's a danmaku battle or not depends on whether the character wants to kill you