1.0.0
Compatibility
Changes
Key Features:
Dynamic Sound Projection: Your voice creates physical vibrations in the world. Look in a direction and speak to "throw" your voice toward distant sensors.
The Muffle Mechanic: Whispering is truly stealthy. Soft sounds are muffled, only triggering sensors within a tight 3–4 block radius.
Sonic Luring: Shouting at full volume projects vibrations across massive distances, reaching sensors up to 24–30 blocks away.
Warden Tracking: The Warden doesn't just hear the noise; he tracks it back to you. Use your voice to manipulate his pathing, but be careful—the louder you are, the angrier he gets.
Calibrated Sensitivity: Optimized for clear voice input (0dB to -30dB) to ensure background noise doesn't accidentally trigger a vibration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:b2rTkKue:64JFkZGl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:b2rTkKue:64JFkZGl"
}

