Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Changelog
What's Changed
Features
Once upon a time, I actually had a few hours to play the game again and immediately found a recently fixed bug (where armor would reappear in certain camera angles even when hidden) was also present on 1.21.1 (and below). Hence, this release is rewriting how Armor Hider handles scopes. It has gone from static ThreadLocals to a scoped render pipeline and now to just letting Minecraft's vanilla LivingEntity/Player/RenderState carry the information about how Armor Hider's render adjustments have to be processed downstream.
Functionally, you should see no difference to 0.9.0. But since this changes the core of the mod, I've given this another minor version bump and (didn't do that in a long time) decided to make it a beta release.
If you fancy trying it out, please let me know if you see any issues via GitHub or Discord. If no biggies appear, I'm planning to make this refactoring an actual release in around 14 days.
Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.8.23-pre.1...v0.10.0-pre.1


