All versions
2.0.0
Release
Zelda Style Horse Controls 2.0.02 months ago 36
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Rewrote the mod to use Mixins now, which means modded horse should also work, just add them via config, they would work if they are a child of AbstractHorse
- Now also supports zombie, skeleton, donkey and mules
- You can configure spur duration and recharge rate
- You can ride bareback(without a saddle) can be disabled in config
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2a4rZsKX:zRV0kR79"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2a4rZsKX:zRV0kR79"
}

