Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 2 years ago
Updated 3 weeks ago
All versions
1.1.6-beta
Release
[TaCZ] ZeroContact 1.1.63 weeks ago 1,488
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Unavailable version
Changes
Beta 1.1.6
New Items
- Night vision and thermal goggles: PVS-31, PVS-31A, GPNVG-18, and T7.
- Headsets: ComTac II (OD, CB) and Ops-Core AMP (TAN, BLACK).
- Equipment modules: AA Battery Pouch, Helmet Mounted Beacon, TMC Admin Pouch, and S&S Navboard FlipLite.
- AN/PRC-148 MBITR radio, including a black variant.
- SMAT Content Creator Pack:
- FCPC V5, SS LV119 (Icebreaker), IBA OTV, IOTV Gen4, C2R MOR Lite, and Hound Wolf plate carrier.
- C2R Fast and Hound Wolf helmets, and a black Bastion helmet cover.
- CP G3 Pro uniforms, including CTSFO variants, Hound Wolf uniform and jeans, and The Wedge jacket and pants.
- Adept Colossus plate, additional PVS-31A and GPNVG-18 models, ComTac XPI and Hound Wolf AMP headsets.
New Mechanism
- Modular equipment system: install compatible modules on armor and helmets through the equipment menu.
- Open the menu with the grave accent key or
/zerocontact equipment. - Use
Gto open the module HUD, scroll to select a module, and useHto activate it. The HUD remembers the last selection.
- Open the menu with the grave accent key or
- Night vision and thermal effects with view masks, equip animations, and sound effects.
- Headset audio processing with sound pickup, equalization, and gunfire compression.
- MBITR radio integration with Simple Voice Chat, supporting a home channel and up to 16 scan channels.
- Use
Shift + 3to configure an active mounted radio. Communication works within 128 blocks in the same dimension.
- Use
- Animated installation of held plates into empty front or back plate slots.
/modular <target> <equipmentSlot> <mount_id> <module>command for installing or removing equipment modules, with slot and mount suggestions.- Client config option to toggle audio processing; server config options for First Aid limb and helmeted-head damage factors.
- Workbench module category, improved list layout, and additional recipes for existing equipment and modules.
Data Packs & Extensions
- Reorganize built-in content into separate ammo, armor, loadout, module, and SMAT creator packs.
- Add data-driven equipment mounts and modules, configurable night vision colors and view masks, and custom headset audio profiles.
- Add per-mob headshot and bodyshot damage rules.
- Add Forge
ResolveHitBodyPartEvent.Pre/PostandHitProcessEvent.Pre/Postevents for body-part resolution and damage extensions. - Legacy packs using
pack_name: "zero_contact"are now skipped with a deprecation warning. Migrate them to the current pack structure and a unique pack name; check for leftover definitions after upgrading.
Compatibility
- Update temporary compatibility for TaCZ Magazines 0.2.6.
- Preserve ammo IDs and variants per cartridge, supporting mixed variants of the same caliber in detachable magazines.
- Track chambered ammunition separately so the next shot retains its ammo parameters when a magazine is removed or replaced.
- Improve magazine loading, unloading, reloading, selector overlays, and tooltips showing cartridge groups in feeding order.
- Improve First Aid body-part damage handling; limb hits no longer consume helmet, chest armor, or plate durability.
Fix & Optimize
- Fix modules disappearing after armor is unequipped on servers, and improve module capability synchronization.
- Fix multiplayer night vision animation desync, equip sound synchronization, and incorrect module durability loss.
- Improve night vision rendering and view masks, disable its animations in GUI previews, and fix rendering after switching game modes.
- Fix thermal target depth glitches and the SMAT GPNVG-18 view mask.
- Fix plate installation failing to complete, reset the installation timer, and cancel installation when the held item changes.
- Fix backpack inventory synchronization, ammo selection after refactoring, and explosion delay calculation.
- Fix TaCZ and TaCZ Magazines mixin compatibility issues and improve reload detection.
- Refactor damage processing and correct body-part and headshot factor handling.
Optional dependencies
Unavailable version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KfjYGgAD:qYbUh7yy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KfjYGgAD:qYbUh7yy"
}![[TaCZ] ZeroContact](https://cdn.modrinth.com/data/KfjYGgAD/df429c14ca597d7856a1e59c84db66a3f87b9cf1.png)

