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Details
1.1.4
Compatibility
Required content
Changes
Release 1.1.4
- Update Forge dependency to 47.3.10, versions before this are no longer supported
- Update TaCZ dependency to 1.1.8-hotfix, versions before this are no longer supported
- Compatibility for TaCZ:Magazines
- New repair kit. Armors are no longer broken and vanished anymore.
- Fix the issue where manual-feed guns failed to load any ammo
- Fix the issue where failed to extract ammo from ammo boxes
- Fix the issue where system cannot apply the proper blunt damage
- The penetrations odds are more realistic now
- Improve the effect for bullet suppression scenario
- Uniform arm layers now render in first-person, unknown incompatibilities for now.
- Miscellaneous Fixes and Improvements
TaCZ:magazines Compatibility Notes:
The magazines provided by the TaCZ:magazines mod support two methods of loading ammunition:
In the inventory: Pick up ammunition and right-click a magazine to load it into the magazine. Right-click the magazine again to unload the ammunition. When holding the magazine: Left-click to load ammunition, and right-click to unload ammunition.
Q: The magazine does not automatically load ZeroContact ammunition when first held. What should I do? A: In the inventory screen, pick up the ammunition and load at least one round into the magazine first. After that, you can continue loading ammunition while holding the magazine.
Q: Do magazines support mixed ammunition/catridge types? A: Currently, the compatibility system does not support mixed ammunition types in a single magazine.
Q: How do I select ammunition/cartridge types in Creative Mode? A: In Creative Mode, the magazine loading system works by copying data from the weapon's currently installed magazine and applying it to newly generated magazines.
For ZeroContact ammunition/cartridge types, you can:
Take an empty magazine. Load the desired ammunition type into it. Switch to Survival Mode and equip that magazine on the weapon. Switch back to Creative Mode.
The weapon will then be able to use that ammunition type infinitely in Creative Mode.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KfjYGgAD:zNcRA8TW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KfjYGgAD:zNcRA8TW"
}








