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Tags
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Details
3.0
Compatibility
Required content
Changes
[+] LiqudGlass effect in GUI and HUD
[+] MaceHelper
[+] CustomHitbox
[+] DiscordRPC
[+] HUD > BossBar, Scoreboard
[+] Language manager: .language (.lang) RU/EN (WIP: PL)
The Zero Visuals renderer has been ported to the Vulkan graphics engine, for optimization, if you want to go back to the OpenGL version, use the java argument: -Dzero.renderer=gl
Please report any bugs you find and feedback from the game: https://github.com/mooncode2/ZeroVisual/issues
RU
[+] LiquidGlass эффект в GUI и HUD
[+] MaceHelper
[+] CustomHitbox
[+] DiscordRPC
[+] HUD > BossBar, Scoreboard
[+] Смена языка: .language (.lang) RU/EN (В разработке: PL)
Рендер Zero Visuals перенесен на графический движек Vulkan, для оптимизации, если вы хотите вернуться на версию OpenGL, используйте java аргумент: -Dzero.renderer=gl
Пожалуйста сообщайте о найденых ошибках и фидбеке от игры:
https://github.com/mooncode2/ZeroVisual/issues
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F041teIn:1FEddnel"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F041teIn:1FEddnel"
}

