All versions
1.0.0
Release
zNBTEditor 1.0.0last month 59
Compatibility
Minecraft: Java Edition
26.2
26.1.x
Platform
Fabric
Supported environments
Client-side
Server-side
Client and server
Changes
zNBTEditor v1.0.0
π Initial Release
What's new:
- Modify any item component in-game using intuitive commands β no external editors, no datapacks, no creative menu workarounds
- Lore editing β set, add, or remove lore lines with full color code support (
&0β&f,&#rrggbb) - Rename items with inline color and formatting
- Toggle unbreakable and fire damage resistance on any item
- Set rarity (COMMON, UNCOMMON, RARE, EPIC) with native colored names
- Force or remove enchantment glint
- Adjust durability, stack count, and max stack size (1β99)
- Dye color support for leather armor and other dyeable items
- Hide tooltips, attributes, enchantments, unbreakable bar, or everything at once
- Full food editor β nutrition, saturation, and eat time (supports
s,t,ms,ticks,secs) - Enchant any item with any enchantment up to level 255
- Attribute modifier editor β set, add, multiply, or reset (supports
-inf/inf) - Potion effect editor β add, remove, or set custom effects with duration and amplifier
- Armor trim applicator β any material, any pattern
- Book editor β change author, title, edit pages, or convert signed books to writable
- Six command aliases:
/znbteditor,/znbt,/zne,/edit,/nbt,/editor - Color code autocomplete suggestions for lore, rename, and book commands
- Enchantment, attribute, effect, trim material, and trim pattern registry-based autocomplete
- Singleplayer and command blocks work without restrictions
- Multiplayer support (creative mode required on the server)
Compatibility:
Minecraft 26.x Fabric Loader 0.19.0+ Fabric API
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gcHVfQtQ:Bjz1ws5w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gcHVfQtQ:Bjz1ws5w"
}

