
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
1.3.0
Compatibility
Changes
1.3.0
- Mobs now remember where they last saw a lost target and go search that spot instead of instantly going idle (new
searchingconfig section). - Group alerts: a mob that spots or gets hit by a player alerts nearby idle mobs — they come to investigate the position, but still need their own line of sight to attack (new
groupAlertconfig section). - The Hordes compatibility: horde waves work unchanged; wave mobs are excluded from group alerts so nothing distracts their march.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:peOlpGgK:4ddRuk0a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:peOlpGgK:4ddRuk0a"
}
