
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
1.5.0
Compatibility
Changes
1.5.0
- Terrain concealment: foliage (bushes, tall grass, leaves, crops, vines...) hides players — strong when your eyes are inside it, weak when only your feet are. Eye height follows your pose, so short grass conceals only while crawling (new
concealmentconfig section). - Crawling reduces detection range and counts as sneaking for the notice roll (works with Crawl on Demand out of the box).
- Modded foliage is detected automatically; extra blocks can be added to the
zombiehaveeyes:concealingblock tag via datapack.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:peOlpGgK:D9fSjEtc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:peOlpGgK:D9fSjEtc"
}
