
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
1.4.0
Compatibility
Changes
1.4.0
- Zombies are now nocturnal: in open daylight they notice players at a fraction of their normal range (
dayVisionMultiplier). - Darkness conceals players at night (
darknessVisionMultiplier), unless they hold a light source. - Held torches/lanterns act as a beacon at night: mobs that see the light slowly wander towards it — no aggro until they actually see the player (new
lightconfig section).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:peOlpGgK:MRUmITyD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:peOlpGgK:MRUmITyD"
}
