
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
1.6.0
Compatibility
Changes
Added: Mob Amputation support — a mob whose head has been cut off goes
completely blind. It can't target anyone (not even whoever just hit it), drops
the chase it was on, and ignores light. Group alerts still reach it — those are
shouts, not sight. Toggle with headlessMobsAreBlind.
Note: set headlessDeath = false in Mob Amputation's config, or headless mobs
die after 5 seconds before you notice.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:peOlpGgK:q26W8BBQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:peOlpGgK:q26W8BBQ"
}
