
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
1.5.2
Compatibility
Changes
Forge 1.20.1 port
Zombie Have Eyes is now also available for Forge 1.20.1 — full feature parity with the NeoForge 1.21.1 version, ported API-for-API:
- Line of sight, target loss & search, sneak/crawl detection, group alerts, day/night vision, light attraction, terrain concealment — all identical to the 1.21.1 release.
- Same optional compatibility with Zombie Awareness, Enhanced AI, and The Hordes.
- Same config file and options (
config/zombiehaveeyes-common.toml).
No behavior differences from the NeoForge version — this is a straight loader port, not a feature update.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:peOlpGgK:x7j87CSD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:peOlpGgK:x7j87CSD"
}
