Tags
Creators
Details
1.3.1
Compatibility
Changes
Projectile attacks for my other NPC mod were causing issues for the mining goals and had to adjust. This might even end up as a performance boost for the mod as some scans and calculations have been saved.
Improved zombie mining AI coordination:
- Zombies now try normal pathfinding and jumping before mining.
- Added a short delay before mining begins when navigation is blocked.
- Mining now properly controls movement and looking while active.
- Prevented zombies from mining unnecessary nearby blocks when a valid route exists.
- Improved compatibility with other movement-based and custom entity AI goals.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1iBSULDr:LrRTE2Pn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1iBSULDr:LrRTE2Pn"
}

