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1.4-1.20.4
Compatibility
Changes
Doesn't work with old worlds.
Changes:
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The chance of bleeding has been changed
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The mechanics of body temperature have been slightly changed
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When the player's body temperature drops or rises, icons are displayed (Cold/Hot)
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If the wound is not bandaged and is bleeding, the bleeding icon is displayed
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For wounds, the wounds icon is shown
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Now there is a delay before bandaging, not after
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Changed the infection mechanics
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Added hunger mechanics
Не работает со старыми мирами.
Изменения:
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Изменен шанс кровотечения
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Немного изменена механика температуры тела
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При понижении или повышении температуры тела игрока показываются иконки (Холодно/Жарко)
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Если неперебинтованная рана кровоточит - показывается иконка кровотечения
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При ранах показывается иконка ранений
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Теперь задержка перед перевязыванием, а не после
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Изменена механика заражения
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Добавлена механика голода
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SfkP0VFt:Nskb8Hwb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SfkP0VFt:Nskb8Hwb"
}

