1.2.1
Compatibility
Changes
ZoNiEx 1.2.1
Whiplasher will no longer destroy items and other non-living entities Brutaliser shockwave will no longer activate if the brutaliser has already died All in addition to the recent major 1.2 update:
ZoNiEx 1.2
New mob added, complete with custom sounds - The “Spine Wrencher”! This is a tall, thin entity with tendril-like arms and a related appearance to the blood eagle, perhaps coming from a similar origin. Additionally, its colours reference zombie pigmen. This entity has to be close to spot you, unless you look directly at it. If you do so, then it will notice and come running towards your location. Given how thin it is, it has become fragile, so if you block its attacks with a shield, it will take damage whenever it tries to attack, providing a strong way of countering it. It is more than two blocks tall, but can crouch down to get through smaller gaps. Drops “Distorted Vertebrae” on death New weapon added! The “Whiplasher” is a powerful whip made out of spinal vertebrae dropped by the new Spine Wrencher mob! Intricately 3D modelled and includes a flailing animation when swung, dealing AoE damage and knockback to nearby mobs along with having extended reach compared to regular melee attacks. Crafts from a netherite ingot surrounded by 8 distorted vertabrae items. Tormented Zombies can now crawl through one-block gaps! They change hitbox size and play an animation when doing so. Similar functionality to mods like the cave dweller. Reduced speed and health (a lot) to compensate. Spawn rates reduced slightly for Tormented Zombies and Brutalisers Follow distance reduced for Tormented Zombies Nerfed disemboweler health slightly, buffed its damage instead Withering from Tormented Zombie hits can now be blocked with shields Tormented Zombies now drop regular golden apples instead of enchanted ones Reduced Skin Crawler attack damage to 9 and slightly reduced its speed Nerfed blood eagle melee damage slightly
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3n8ZzJv0:7FcWfhyU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3n8ZzJv0:7FcWfhyU"
}



