All versions
2.0.0-beta1
Beta
2.0.0-beta1 for 1.21.1yesterday 6
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[balls_game_2] 2.0.0-beta.1
A rebuild rather than an update. The mod list is cut from 213 jars to 106, custom content is gone in favour of Re:Avaritia, and progression is now a gated seven-tier ladder instead of a flat recipe soup.
added
- Re:Avaritia [1.4.1] -- replaces the pack's custom Ballsium endgame
- Create: Cosmonautics [26.08.307] -- rockets, orbit, the Moon
- Create: Addon Organizer [1.5] -- creative tab grouping for the Create family
- Configured Defaults [21.1.3] -- ships the pack's configs, scripts and resource pack
- CC:C Bridge [1.7.3], CC:CBC Compact Mount [1.0.0], CC: Power Grid Compat [1.0.1]
- Applied KubeJS [1.0.0], PonderJS [1.21.1-2.4.0], KubeJSable [1.1.0]
- EMI Loot, EMI Accelerator, EMI Professions, EMI For Create Stock
- Entity Model Features [3.2.4], Polytone, Athena, Glodium
- Cultural Delights, Hearth & Harvest, Rustic Delight, Festive Delight
- Performance: C2ME, Moonrise, Dynamic View, Fast Noise, Remove Reloading Screen
updated
43 mods, plus NeoForge [21.1.228] -> [21.1.248]. The ones that matter:
- Create: Aeronautics [1.2.1] -> [1.3.2]
- Create: Power Grid [0.5.5.1] -> [0.6.1]
- Create Big Cannons [5.11.7]
- Create: Garnished [2.1.9.2]
- Create: Central Kitchen [2.4.0] -> [2.6.0]
- Starcatcher's Delight [0.2-ALPHA] -> [3.0.1]
- BandwidthOptimizer [2.8.16.35] -> [5.10.30.104]
- Sodium [0.8.13], Sodium Extra [0.8.7] -> [0.9.3]
- Terralith [2.6.2], Tectonic [3.0.22] -> [3.0.26]
Create itself stays on [6.0.10], EMI on [1.1.24].
removed
181 mods. The pack was too wide to balance; this is the cull that makes gating possible.
- The entire magic branch: Ars Nouveau and its six addons, Occultism, Theurgy (will potentially return)
- Create addons: Steam 'n' Rails, Deco, Encased, Slice & Dice, Nuclear, Hypertube, Radars, Trimmed, Food, Recycled, Integrated Farming, Bits 'n' Bobs, Cyber Goggles, Extra Gauges, Trading Floor, Threaded Trains, Aero Cables, Simulated Gauges (will potentially return)
- YUNG's structure suite (9 mods), Minecolonies, Artifacts
- Distant Horizons, Iris, Oculus, Rubidium, Sound Physics Remastered, Plasmo Voice (will potentially return)
- Sophisticated Core, Patchouli, Modonomicon, Nature's Compass, Explorer's Compass (will potentially return)
changed
- Replaced custom Ballsium with Re:Avaritia (endgame.js). The pack now registers zero custom items -- no startup scripts, no bespoke armour material, no textures. Diamond Lattice is re-gated: diamond + lunar regolith + an AE2 singularity + netherite scrap, so the endgame requires a trip to the Moon.
- Built a seven-tier progression ladder (progression_gates.js), branching at Powergrid:
- Create -> Diesel -> Big Cannons -> Powergrid -> AE2 / ComputerCraft -> Simulated -> Aeronautics -> Cosmonautics -> Avaritia
- G1 -- Powergrid Conductive Casing now requires Big Cannons steel. Both cheap routes closed.
- G2 -- the Simulated Gyroscopic Mechanism is assembled onto a Computer, so powered flight requires ComputerCraft. All seven avionics sensors need a Wired Modem.
- G3 -- the Rocketnautics Rocket Thruster requires AE2 engineering processors.
- MEGA Cells storage components need lunar regolith.
- Magic is gone, so nothing runs in parallel any more -- the ladder is the only path.
- Hardened steel (progression_gates.js). Was 2 iron + coal, heated, yielding 2 ingots. Now 2 cast iron + coal, superheated, yielding 1 -- four times the cost, and it is the single primary source in the pack.
- Rebuilt the advancement tree (data/balls_game/advancement/balls/) -- 17 nodes, and it
branches where the ladder branches instead of running in one line:
- Andesite Alloy -> Precision Mechanism -> Steel -> Conductive Casing -> Electric Motor
- then splits: AE2 (Certus -> Engineering Processor -> ME Controller) alongside ComputerCraft (Computer -> Gyroscopic Mechanism -> Propeller Bearing)
- rejoining at Rocket Thruster -> Lunar Regolith -> Diamond Lattice -> Infinity Ingot
- Added crushing-wheel recycling (recycling.js) -- 51 recipes returning 30–44% of an item's metal as nuggets. Every one checked against its real input cost; none duplicate.
- Made processing deterministic (deterministic_processing.js). The Big Cannons cast moulds moved off the saw onto the Deployer with unique marker items, the seven-way iron-plate lottery is resolved, and ender dust is split by machine -- mill for AE2, crush for Garnished.
- Resolved eight duplicate item names across mods: Wire Cutters, Dragon's Breath, Ender Dust, Rope, Apple Cider, Printer, Redstone Relay and Worm. Renames are lang overrides only -- no recipes or behaviour touched.
- Fixed the Avaritia shader crash. Veil's GLSL processor throws on
void main(void), so a bundled resource pack rewrites the four fragment shaders tovoid main(). Resource Pack Overrides keeps it enabled, pinned to the top, and un-disableable. - Enabled the Dragons Plus Blaze Upgrade Smithing Template and added it to bastion treasure. Its only recipe duplicates an existing one and no loot table drops it, so without the injection it could never be obtained.
- Ships everything through
configureddefaults/-- 70 files covering the scripts, advancements, lang overrides, configs, shader pack and resource pack selection.
![[balls_game_2]](https://cdn.modrinth.com/data/JOXPFKbm/956494f7b7259632f6ab6b99378dc9a11cbef37c_96.webp)






































































































