[balls_game_2] is a physics-based modpack with magic, engineering, and computers. Collect over 10 blocks! Explore over 2 levels! Get creative trying to craft the Creative Physics Staff!
removed the old conflicting dust-crushing recipe; added tooltip line (tooltips.js, commented)
Added a tech-progression advancement tree (data/balls_game/advancement/balls/):
Andesite Alloy -> Precision Mechanism -> Electric Motor -> Certus -> Engineering Processor -> ME Controller -> Ballsium -> Creative Caster
lives in its own data files with re-parented nodes
Gated the AE2 Energy Acceptor behind Powergrid (progression_gates.js) - now needs a powergrid:device_connector at its core; old recipe removed.
Fixed Create Big Cannons cast-mould lottery (cbc_moulds.js) - each mould now bound to a unique Pastel log, so no random output and no tree-bark roll on the saw.
Added villager and wandering-trader trades (trades.js, via MoreJS):