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beta.1 shipped a tier-3 wall and a pack that could only be read as "a Create pack". This fixes the wall, makes Create's recipes visible at all, turns the endgame from a 13-day wait into a build, and gives the five non-Create halves of the pack somewhere to show up. 12 mods added, none removed.
NeoForge stays on [21.1.248], Create on [6.0.10], EMI on [1.1.24].
Nothing.
powergrid:circuit_board was injected into the trial chamber
reward table. It is a work-in-progress block with no recipe and nothing consuming it,
so the drop was a dead item where a player expected the Powergrid unlock. Replaced
with powergrid:integrated_circuit, which is the item the ComputerCraft gate
actually leans on.neutronium.js). Avaritia's only source is the Neutronium
Collector, a block with no inputs, no power draw and no upgrade path: CollectorTier
is a hardcoded enum emitting one Pile of Neutrons every 3600 ticks, forever. One
Infinity Ingot is 6,641 piles, which is 332 hours - 13.8 days of real time, at
the same rate whether you built an AE2 network or placed one block and went to bed.
Free neutrons come from cosmic-ray spallation, and the Moon has no atmosphere to
absorb it, so lunar regolith has been soaking that flux for four billion years.
Washing it now yields 3 piles at 25%, hooked onto the last stage of Rocketnautics'
own existing chain (regolith -> crush -> crush -> wash), so no new step is invented.
That is 0.75 piles per block mined: roughly 8,855 blocks per Infinity Ingot, a 55x55
patch three deep. The collector stays as the zero-effort fallback.condenser.singularity drops from 256,000 to 32,000
in ae2-common.toml. One Infinity Ingot needs 84 Diamond Lattices and each costs a
singularity, so the stock number meant condensing 21.5 million items for a single
ingot. Now 2.69 million, which is still a real Matter Condenser project. Side effect
worth having: the AE2 quantum bridge becomes reachable in a pack with two dimensions.aeronautics once and sable, offroad, drivebysable,
cosmonautics and selling_bin zero times. The root now fans out:
Escape Velocity moves off the AE2 controller and under The Business End, so the
road to Infinity now runs through the Moon rather than around it.mob_loot.js). beta.1 had one drop. Four set-piece bosses now pay
out: Elder Guardian gives golden wire, the Wither gives nethersteel, the Warden gives
both AE2 cores, and the Ender Dragon gives raw titanium. Deliberately not extended to
common hostiles - zombies are farmable to infinity, and any tech material on them
becomes an unlimited tap.loot_injections.js). Five entries for the two pillars that
had no presence in any loot table: Starcatcher tackle in shipwrecks, underwater ruins
and buried treasure, bait in the fishing treasure pool, and cast iron in pillager
outposts, which already hand out Powergrid wire.powergrid:magnet to Magnetized Alloy. Three magnet-named things across
two mods were doing three unrelated jobs: a Powergrid crafting material, the Powergrid
machine that makes it, and a Simulated physics block that attracts and repels by pole.
Two disambiguation tooltips added alongside, following the same rule as the eight
duplicate names resolved in beta.1.[balls_game].zip), restored from 1.1.5.configureddefaults/ grows from 71 files to 109. ae2-common.toml is now shipped;
tooltips.js was described in beta.1 but never actually seeded, and now is.| Name | |
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