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beta.3 finished the ending. This one fills in the middle: the pack had Create, a rocket and an endgame, and almost nothing between them that asked you to build a process rather than a machine. TFMG and Chemica are that middle, and adding them turned up the largest single defect in the pack's history - 708 recipes across two mods that never loaded at all. 23 mods added, 13 removed, 29 updated.
create: recipe schemas, so raw Create json is validated on load instead of failing silently.Create stays on [6.0.10], EMI on [1.1.24], Minecraft on [1.21.1].
Minecraft\.<init> before that config loads, and NeoForge throws Cannot get config value before config is loaded. Intermittent, and all it does is hide the reload screen.RecipeManager warned and the recipe never registered - the item was simply unreachable through that machine. Three bugs: result identity nested under an item wrapper instead of flat (608), invented fluid keys (fluid_stack/fluid_tag instead of neoforge:single/neoforge:tag), and camelCase fields (processingTime, allowedVatTypes, minSize, heatLevel) in all 100 of Chemica's. 748 overrides now ship across the two mods; the other 40 carry the vat rename and the material unifications.cast_iron_vat, steel_vat and firebrick_lined_vat became cast_iron, steel and fireproof. Chemica 0.6.0 ships exactly 66 vat recipes and all 66 named the old ids, so none of them would ever match a vat - no log error, they just never fire. All 66 now ship as overrides.concurrent_processor with them. That one item gates eleven Crystal Assembler recipes.circuit_schematic was the one that copies an existing schematic. It now has a first one.chemica:electrode is not a registered tfmg:vat_operation - Chemica ships the item and the tooltip but never the operation - so KubeJS fell back to an empty list, meaning Powdered Obsidian, Exfoliated Graphene and Fluix could run in a bare vat. Now tfmg:graphite_electrode for the graphene and tfmg:electrode for the other two.21\.1\.249 where KubeJS TFMG requires \[21\.1\.250,\), which would have dropped the mod and every TFMG recipe schema with it. Rebuilt and verified per file against sha1, sha512 and byte size.client: required; the 36 that cannot run headless stay server: unsupported.event\.remove ids had stopped existing, and one replacement produced starcatcher_delight:uramaki, an item 3.2 deleted. Fresh Catch now accepts any of the five nigiri rarities.tfmg:freezer was never a valid id - the liquid hydrogen recipe named TFMG's freezer BLOCK where the vat wanted the registered OPERATION, tfmg:freezing.tfmg:mixing/n_semiconductor doped silicon with sulfur. Sulfur is group VI and not a dopant; antimony is the group V donor, and it was also the only consumer of the dead-ending antimony ore chain.RecipeManager twice every load - its block is registered in code but never in game. Now skipped with a self-referential item_exists condition, so the recipes return if the mod is fixed.chemica:hydrogen, a fluid the mod never registers. Swapped to chemica:liquid_hydrogen.tfmg:block/fuse_block; the only file in the jar is block/fuse. Served a copy at the path the models ask for.c: tags with unrelated production chains. TFMG owns steel and cast iron - Create: Big Cannons' versions are removed, except its molten cast iron, which cannon casting needs. Cosmonautics owns titanium and Chemica's Kroll process now casts that ingot. AE2 owns silicon.\-XX:\+UseZGC \-XX:\+AlwaysPreTouch on Java 25, with equal min and max heap. ZGC's pauses are sub-millisecond where G1's are not. Generational ZGC is default since JDK 23, so that is the whole flag - \-XX:\+ZGenerational was removed in JDK 24 and refuses to start. A manifest cannot set JVM args, so this one is on you.\.disabled files, no dead namespace directories, no stale references to any of the thirteen mods dropped.c2me\.toml was regenerated. beta.3's copy predated a C2ME update and still carried threadPoolPriority where the current build reads threadPoolPriorityPreset, so shipping it would have reset that option for every player. Safe to ship because every tunable stays "default". See config/README\-c2me\.txt.configureddefaults/ grows from 179 files to 1,040. Server scripts grow from 20 files and 2,392 lines to 24 files and 4,044 lines.| Name | |
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