Content
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đ Cobbenl â Changelog
đ° Version 1.1.0 â Initial Medieval Release and Update Cobblemon to 1.7.1 and Extras
⨠Added
Full Cobblemon integration as the core gameplay experience
Expanded medieval-inspired world generation, featuring diverse biomes and large-scale landscapes
Ancient ruins, monuments, and exploration-focused structures
Custom main menu (FancyMenu) with themed visuals and animations
Shader support with recommended presets for enhanced immersion
Preconfigured datapacks enabled by default for balanced gameplay
âď¸ Gameplay & Balance
Optimized Cobblemon spawn system for large worlds and heavy worldgen
Improved despawn and spawn checks to reduce entity overload
Balanced exploration rewards to encourage long-term progression
Adjusted difficulty curve for a smoother early-to-mid game experience
âď¸ Performance
Performance-focused configuration for:
World generation
Entity handling
Client rendering
Reduced stutter during exploration and structure generation
Stable performance even in worlds with massive structures
đ¨ Visuals & Atmosphere
Medieval fantasy visual identity
Improved lighting and sky atmosphere (shader-friendly)
Cohesive color palette and UI styling
Enhanced immersion for RPG and adventure gameplay
đ§Š Technical
Fully compatible with Fabric and modern launchers
Stable dependency resolution
Clean startup logs (CurseForge-level)
Modular structure for easy future updates
đ Known Issues
Some optional mod integrations may display non-critical warnings
Shader performance may vary depending on hardware
đŽ Planned for Future Versions
Additional medieval-themed structures
Expanded Cobblemon content and biome interactions
Further RPG mechanics and progression systems
More visual and menu enhancements
đ Notes
This version represents the foundation of the Cobbenl experience. Future updates will focus on expanding content while maintaining stability and performance.
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