Content
| Name | Version | |
|---|---|---|
✨Major Additions & World Generation
Immersive Terrain & Structures: Added Tectonic for towering,bleak landscapes and When Dungeons Arise for expansive, high-risk exploration.
Expanded Ranged Combat: Added Progressive Archery (Along with Bundle Fix) to give archery a true gear progression path.
Multiplayer Compatability: Integrated Lootr so world chests remain instanced and rewarding for everyone on a server.
🎨 Visuals & Excalibur Consistency
Custom Cursors & Tooltips: Added Minecraft Cursor, Excalibur Cursors, and Excalibur | Tooltips & Cursor for a unified user interfacece.
Mod-Specific Excalibur Integration: Added official resource pack support patches for Lootr and Just Enough Items (JEI) to keep every asset matching the dark fantasy theme.
⚙️ Quality of life & Performance
Enhanced HUD & Debugging: Added Status Effect Bars for clear combat tracking and Better F3 for a clean, organized debug screen.
Quick Leaf Decay: Added for a seamless tree chopping.
🛠️ Balancing, Tweaks & Fixes
Combat & Difficulty Tuning:
Nerfed Improved Mobs to disable destructive block-breaking, protecting player builds and bases.
Massively decreased the spawn frequency of Eldritch Mobs to turn them into rare, true mini-bosses rather than constant annoyances.
Bloat & Redundancy Purge:
Cleaned up micro-mods by removing individual spawn tweaks (Bogged, Breeze, Cave Spider, Husk, Skeleton Horse, Stray, and Zombie Horse Spawns), redundant tooltips
redundant tooltips: (Removed Food Effect Tooltips, Potions Description), and unnecessary utility logic (Crops Love Rain, Language Reload, Golem Spawn Fix, Zombie Awareness).
Removed Bobby to optimize single-player resource overhead.
Purged unused libraries to ensure a lean, fast-loading modlist.
Shader Compatibility Fix:
Removed Bliss Shaders due to rendering conflicts with the MYTHIC mod.
| Name | Version | |
|---|---|---|