Added a bunch of useful actions like making an entity jump, mount another entity, swing their hands, etc.
Speaking about actions, the command /actors path action was added to make entities do specific actions when they reach a path point, like starting another scene.
There are now settings and many of the previous commands now have more options.
If the entity is riding another entity, the script will take it into account when useful.
Improved the path following a little.
Improved the code readability.
General fixes.
IMPORTANT
Remember to start the script with /script load actors
Paths and Scenes from the previous version won't work.