I did a bit more bug hunting for this version, but there are still a few annoying bugs that i'm not able to find. If someone can help me fixing these bugs would be greatly apreciated. Please leave suggestions in the Discord.
So a few take aways for this version:
- All mods to latest version
- Last week the RPG classes were release for 1.21.1 so these are now added to the modpack
- some more farmers delight mods are added
- Also When dungeons Arise: Seven Seas is back in the modpack
- Did some swaps with resourcepacks, but if you like the look of the previous version these are also still available
- Better combat has also just been released for 1.21.1 so also added
- Also the fantastic Oh The Biomes We've Gone is added the world generation is now even more epic :D
- And even more
As always have fun playing and don't forget to create clean water to drink.
DId a few more bug fixes Updated mods to latest version
Tried the new released Distant Horizons and decided that it's stable enough to add it back to the modpack.
Added: Distant Horizons
Have fun playing, remember youre first goal should be to get fresh water by cooking water bottles on a campfire. :)
New release for MC 1.21.1
This is a different version compared to the Max release!
Some of the mods included are not yet official released on MC1.21.1 this means that bugs and crashes can happen.
I spend some time optimizing it.
Distant Horizons is not included yet.
For me it runs nice and smooth with some nice epic worldgen.
When you start a new world youre first goal should be to get fresh water. This can be done by placing bottles of waters on a campfire.
Enjoy the modpack.
Biggest update ever for this modpack.
Made the modpack more challenging. But World gen is still epic and awesome.
A few key changes for this version and future versions:
-
Dehydration added -> So you need to keep hydrated with clean water
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Scorchful and Frostiful added -> Enviromental conditions will affect you now. Stay warm in cold enviroments and cool yourself in warm enviroments
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The mod "Mine Treasure" could be removed in the future, it could make the modpack to easy.
-
Also busy with adding quests to guide you through the modpack. The basic quests are just in, but this part is still a long way from done.
-
Also adding skills but this is also not done yet.
So:
- Yes. Distant Horizons is active in this version
- Yes. Incuded challenging dungeons
- Yes. Included extreme, beautiful worldgen
- Yes. Included amazing farming
- Yes. Included challenging mobs
- Yes. Included better combat
- Yes. and even included Create mod.
For version 1.1 added:
- A bit more tweaking
- Mods updated to latest version
A few mods added:
- Aquamirae
- Bountiful
- The Graveyard
- Better Advancements
- Enderman Overhaul
- Better Animations Collection
- Burnt basic
So:
- Yes Distant Horizons is active in this version
- Yes. Incuded challenging dungeons
- Yes. Included extreme, beautiful worldgen
- Yes. Included amazing farming
- Yes. Included challenging mobs
- Yes. Included better combat
- Yes. and even included Create mod.
Still this modpack requires a powerfull PC, and also alot of memory. There are still bugs in the modpack that i could not pinpoint and fix.
Max V1.0
For this version i decided to go back to MC V1.20.1. This allowed me to use all the mods that i think fits the theme perfect. I spent alot of time tweaking and having fun play testing :D
So:
- Yes Distant Horizons is active in this version
- Yes. Incuded challenging dungeons
- Yes. Included extreme, beautiful worldgen
- Yes. Included amazing farming
- Yes. Included challenging mobs
- Yes. Included better combat
- Yes. and even included Create mod.
Still this modpack requires a powerfull PC, and also alot of memory. There are still bugs in the modpack that i could not pinpoint and fix.
I realy love how this modpack feels and plays, i hope more people can enjoy it too.
V3.2 The good news:
-
A stable version for Distant Horizons has been released for MC1.21. The bad news:
-
Distant Horizons impact the performance severly, causing on my system a drop from around 100 fps to only "if youre lucky" 50 fps.
-
Because of this i disabled the Distant Horizons mod. It's still in the modpack, so if you want to check it out just enable it.
Added:
-
Distant Horizons
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Fresh Animations -> paired with Alacrity some mobs may break.
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Better Animations
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Better Lanterns
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Alacrity [1.21 update] ->Resourcepack added. Just remove in the options/resourcepacks if you don't like it.
Distant worlds v3.1.0
- For now i will settle with the world-gen as is. The world gen is very epic. I'm still waiting for more mobs / bosses to be added to this world, and also some kind of quest system. Also still looking for a way to share the resourcepack as is without the need for the options file.
- Small tweaks in mod configs
- Mods updated to latest version
- Still no Distant Horizons for MC1.21
Added:
- Horse buff
- Better Craftables
- Better Third Person
- Detail Armor Bar
- Debugify
- Global Packs
- Nature's Spirit
- Noisium
- Particle Core
- SnowyLeavesPlus
- Just Enough Breeding (JEBr)
- Repurposed Structures - Quilt/Fabric
- Updated to MC1.21.0
- Epic world gen :)
- Distant Horizons is not stable enough yet, for MC1.21.0 but as soon as there is a stable version this will be added again to the modpack.
- If you want to play with controller please power this on before starting MC. If not done it can crash the game.
Removed: Mods that are not yet compatible with MC1.21.0 including distant horizons
- Universal graves -> Replaced with gravestones
Added:
- Nice Mobs Remastered: Friends & Foes
- Grabby Mobs
- Blahaj (Fabric) - replushed
- Visual overhaul
- Gravestones
- Paginated Advancements & Custom Frames
- Presence Footsteps
- Elytra Trims
- Ambient Environment
- Biomes O' Plenty
- Charmonium
- Rethinking Voxels
- Wilder Wild
- Euphoria Patches
- Medieval Buildings
This time only a small bug fix There was a crashing bug caused by controlify. Had to replace it with midnight controls. Included options.txt to keep the resourcepacks correct be aware of this.
Added:
- Discs where discs s.houldn't be
- MidnightControls -> Replacement for Controlify
Removed:
- More Music Discs
- Controlify -> Keeps crashing the game
Distant worlds V2.5.1
- Mods updated to latest release
Added:
- Towns and Towers
- Vanilla Fireflies
- Blues Better Monsters
- Patrix 32x resourcepack
- BSL Shaders
- Distant horizons 2.1 Alpha
- Complementary shaders-unbound V5.2
- Better Craftables
Removed:
- Dynamic lights, is built in using shaders
- 3D default, found a bug with cobwebs
Remarks:
- If wanted to play with controller, make sure controller is powered on before starting the pack. Controlify is causing MC to crash. No update of fix available yet
- Had to include the options file to keep the resourcepacks in the correct order.
Back to basic :)
Re-built the modpack from scratch specific for MC 1.20.6. I think the combinations of mods in this new version of my mod pack are a good match for a enjoyable, challenging vanilla+ experience. Beautiful world gen invites for exploration, challenging bosses with good loot to make you stronger, explore the world, survive, or just sit back and enjoy the vast vistas.
The resourcepack list has been keep in takt because of the addition of the option file to this pack. Did not find any other way to share the resourcepack list yet for MC 1.20.6
Change Log:
- Greatly improved world gen. Still some world gen mods spawn the content way to obvious and not blending nice in the world.
Mods added
- Additional structures
- Distant horizons RC2
- Legendary Tooltips
- Item Borders
- Camps. Castles. Carriages
- immersive music
- CDNPerspective 3D
- Better Biome Reblend
- NiftyCarts
- Horse Buff
- replanting crops
- realistic bees
- healing campfire
- random village names
- sit
- explorify
- MVS - Moog's Voyager Structures
- When Dungeons Arise: Seven Seas
- Friends&Foes (Fabric/Quilt)
- Repurposed Structures - Quilt/Fabric
- Repurposed Structures - Friends and Foes Compat
Resourcepack added
- 3D Default
- Bushy leaves
- Fast batter grass
Mods removed
- town and towers
- Better third person
- Lithosphere
- Terralith
- Reactive music
- when dungeons arise
- Dungeons and taverns
Big changes with this update / release version
- Mod pack slowly evolving into a more RPG like adventuring mod pack. Lots of challenging dungeons added thanks to "When Dungeons Arise".
- Big bosses and weapons added thanks to "Marium's Soulslike Weaponry".
- Questing is now possible due to the addition of "The Guild".
- Ofcourse it's still possible to just go exploring and enjoying the views.
- World gen is changed, not sure if it's better but by removing mod "Better Wild" some bugs are not happening anymore.
- Mods updated to latest version, except controlify due to bug
Mods added:
- Advancement Plaques
- Eating Animation
- EnhancedVisuals
- Reactive Music
- Beautify: Refabricated
- The Guild
- Marium's Soulslike Weaponry
- Grappling Hook Mod: Restitched
- YUNG's Bridges
- Lithosphere
- Nature's Spirit
- When Dungeons Arise
Mods removed:
- Better wild, causing bug with grass and flowers in snow biome
- Macaw's Bridges
- Macaw's Ligts and Lamps
Shaders added with Distant Horizons support:
- BSL Shaders
- Noble
- Photon Shader