Improved Spin Attack Visuals (Spellblades and Such)
Mutants now use a custom mob category for spawning, this ensures only a single mutant can exist at a time (Mutant Monsters)
The amount of entities spawned as a result of defeating a mutant (mainly skeleton parts and creeper eggs) is now capped to prevent issues with automatic mob farms (Mutant Monsters)
Fixes:
Evoker Trap Block not resetting when pushed by piston (Better Archeology)
Crash when closing certain screens (MapFrontiers)
Crash by using Genesis Fracture and sumoning Flame Pillars (Marium's Soulslike Weaponry)
Night Prowler issues where she was empowered during daytime instead of nighttime, and would give the player water breathing instead of blindness (Marium's Soulslike Weaponry)
Bug that allowed for free point acquisition using junction nodes (Simply Skills)
Memory Leak (Carry On)
Golems pattern spawns with dispenser (Friends&Foes)
Golems and Wildfire immunity to fall damage (Friends&Foes)
Magnum torches occasionally missing out on spawns at their range's edge (Magnum Torch)
Tick related lag when idle or crafting (Alloy Forgery)
Mishandling of Fuel Remainders, where stacks would be entirely replaced with the remainders (Alloy Forgery)
Various fixes for compatibility recipes, mainly related to common tags (Alloy Forgery)
Rendering crash with mutant enderman (Mutant Monsters)
Rare crash when mutant zombie is attacking (Mutant Monsters)
Thrown blocks being able to replace non-full blocks (like stairs and slabs) when landing (Mutant Monsters)
Fixed Issues (Bumblezone)
AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING