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Medieval MC [NEOFORGE] MMC5
Version 1.21.1 | Medieval Fantasy RPG Adventure & Exploration for Modern Minecraft!
16.5K
downloads
16
followers
Adventure
Combat
Quests
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16.5K
downloads
16
followers
Adventure
Combat
Quests
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Tags
Adventure
Combat
Quests
Magic
Creators
Details
Licensed
ARR
Published last year
Updated last year
Description
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Changelog
Versions
All versions
v10
Release
Medieval MC [NEOFORGE] MMC5 v10
2 years ago
128
Uploaded by
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Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[Magic Update]
Mods:
Added GTBC's Spellbooks - Iron's Spells Addon (by GameTechBC)
Added Discerning The Eldritch (by Ace_The_Eldritch_King)
Changes:
Fixed Iron's spells being far weaker than intended
Updated the Crash Assistant screen for better clarity
Improved compatibility with Entity Interaction Range attribute (Better Combat)
Touched up the Dark Forest biome with new Dark Oak variants, reduced giant mushrooms, and darker atmosphere (Geophilic)
Added Hunter Familiar ability to track item-dropping entities (Alshanex Familiars)
Added Mage Familiar ability to grant charged effect periodically (Alshanex Familiars)
Added Archmage Familiar ability to transform spell scrolls (Alshanex Familiars)
Added Druid Familiar ability to bonemeal nearby crops (Alshanex Familiars)
Added Necromancer Familiar ability to make nearby undead fight each other (Alshanex Familiars)
Added Summoner Familiar ability to deactivate nearby sculk shriekers (Alshanex Familiars)
Added Exalted Aurum armor (Armor of the Ages)
Reworked Spore Sack abilities (Relics)
Slightly reworked relic generation in chests (Relics)
Slightly adjusted the balance of Shadow Glaive (Relics)
Fixes:
Water generating on top of trees in Stony Shores (Geophilic)
Iron's spells being far weaker than intended
Hunter familiar AI attacking animals (Alshanex Familiars)
Shadow Glaive targeting dead mobs (Relics) Safe recipe (Supplementaries)
Backpack not retaining its name when placed on the ground (Traveler's Backpack)
Backpack being equipped in the wrong slot on entities (Traveler's Backpack)
Bug that caused items/upgrades to disappear if inventory didn't initialize properly (Traveler's Backpack)
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