Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Modpack author: made a few changes to the way the changelog is written to make it easier to read.
Updated Axiom to 4.3.3 (1.21.2)
- Reworked Ruler tool
- Added Circle measurement option to Ruler tool
- Lasso select now allows for drawing straight lines
- Added File > Export Minecraft Structure NBT
- Added Type Replace option to painter tools when using blocks with variants
- Added new brush type: Cone
- Added NBT support to the stamp tool
- Added pagination to hotbar switcher (alt), allowing for INFINITE HOTBARS
- Tinker now works with symmetry
- Hotbars and Views are now stored clientside instead of serverside
- Added button to Box Select Tool to use current position of player
- Added 3-day cooldown for update nag
- Added toast when toggling symmetry
- Barrier particles no longer show when using Show Collision Mesh
- Pressing ESC while on the path tool no longer clears the path
- Fixed collision mesh not updating when removing last block in chunk
- Added many keybinds
Updated ImmediatelyFast to 1.3.2 (1.21.2)
- Enforce text layer draw order (Fixes layering issues with custom fonts in server resource packs)
- 1.21.2+ only: Readded Forge support
- 1.21.2+ only: Fixed compatibility with NeoForge 21.3.23+
Updated Iris Shaders to 1.8 (1.21.2)
One of the biggest releases ever, Iris 1.8 and Sodium 0.6 are now out of beta.
With new functionality like translucency sorting, support for NeoForge and the Fabric Rendering API, and better mod compatibility, this 1.21.x release has all you could wish for. Shaders now have better mod support and slightly better performance, with improved visuals thanks to updates in Sodium.
Updated More Culling to 1.1.0-beta.3 (1.21.2)
New Features:
- added dont cull option
Bugs Fixed:
- #313 brewing stand has non-vanilla shape
- #301 Fix Bamboo culling full blocks with ClientTweaks
Updated Reese's Sodium Options to 1.8.0 (1.21.2)
What's Changed
- Added cursor pulsing animation by @cattyngmd in https://github.com/FlashyReese/reeses-sodium-options/pull/114
- Add Dutch translation by @Thijzert123 in https://github.com/FlashyReese/reeses-sodium-options/pull/118
- Create es_es.json by @C4BR3R4 in https://github.com/FlashyReese/reeses-sodium-options/pull/100
New Contributors
- @cattyngmd made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/114
- @Thijzert123 made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/118
- @C4BR3R4 made their first contribution in https://github.com/FlashyReese/reeses-sodium-options/pull/100
Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.3-1.8.0-beta.5...mc1.21.3-1.8.0
Updated Sodium to 0.6.0 (1.21.2)
This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release.
Key highlights of this release
- This is the first multi-loader release for both NeoForge and Fabric! Yes, seriously!
- In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly.
- We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please open an issue so that we can work with you to fix it.
- The Fabric Rendering API (FRAPI) is now supported out of the box! This greatly improves mod compatibility, and makes it so mods like Indium are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.)
- Major improvements for translucent blocks! You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of Douira. This was such a complex issue that it became the subject of their master's thesis.)
Improvements and new optimizations
- Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances.
- Added a new optimization called "Material Downgrading" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs.
- The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models.
- Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds.
- Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations.
- The graphical fidelity and performance of cloud rendering has been improved significantly.
- Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client.
- Many fixes for handling worlds with a large amount of geometry.
- Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers.
- Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.)
- Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer.
- The rendering of some options in the video settings menu has been slightly improved.
- Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive.
Fixes for mod compatibility
- Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods.
- Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen.
- Fixed a crash with Immersive Engineering when block entities attempt to render particles.
- Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.)
- Fixed compatibility with mods that render their block entities on a glowing render pass.
- Improved compatibility with mods that use custom fluid renderers.
- Improved compatibility with mods that use custom biome colors.
- Improved compatibility with mods that extend the entity renderer.
- Improved compatibility with some resource packs that use custom shaders in entity rendering.
- Added support for the FREX Flawless Frame API on NeoForge.
- Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)
- Fixed a cryptic crash relating to the PoseStack that can happen when mods render items using the Fabric APIs.
Other bugs fixed in this release
- Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.)
- Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer.
- Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.)
- Fixed a problem where animated textures would stop animating, especially when some other mods were installed.
- Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures.
- Fixed a problem that caused clouds to render as fully opaque.
- Fixed a regression that was causing clouds to only render at a short distance.
- Fixed a bug that would cause clouds to render with the wrong colors at specific times of day and with specific camera angles.
- Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small.
- Fixed a bug where clouds may not render their bottom faces at specific camera angles.
- Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
4.2Loaders
Game versions
1.21.2Downloads
12Publication date
November 17, 2024 at 7:05 AMPublisher

SparkleFlake
Owner