Content
| Name | |
|---|---|
| [1.21.4][Fabric] RPG-HUD-3.10.2.jar | |
| MMOProjectMod-1.5.0.jar |
This update introduces a new combat system layer where elemental damage can now trigger specific status effects, adding depth and strategy to fights.
Each elemental damage type can now apply a unique effect:
| Element | Effect Name | Description |
|---|---|---|
| š„ Fire | Burn | Damage over time |
| āļø Ice | Freeze | Immobilizes the target |
| ā” Thunder | Paralysis | Movement and action speed reduction |
| š Earth | Breaking | Reduces armor |
| š§ Water | Weakened | Reduces attack power |
| šŖļø Wind | Bloody Mark | Increases chance to receive critical hits |
| š Darkness | Darkness Curse | Increases weakness to Darkness damage (stackable) |
| ⨠Lightness | Divine Exposure | Increases weakness to all elements except Darkness and Lightness |
All effects are fully integrated into the RPG HUD system introduced in previous updates.
New attributes have been added and can be found on:
These attributes control the chance and duration/damage of elemental effects:
Burning ChanceBurning DamageFreeze ChanceFreeze DurationParalysing ChanceParalysing DurationBreaking ChanceBreaking DurationWeakening ChanceWeakening DurationBloody Mark ChanceBloody Mark DurationDarkness Curse ChanceDarkness Curse DurationDivine Exposure ChanceDivine Exposure Durationš Thank you for playing on Norrion RPG!
| Name | |
|---|---|
| [1.21.4][Fabric] RPG-HUD-3.10.2.jar | |
| MMOProjectMod-1.5.0.jar |