This is the official pack used to play Breached, a competitive Minecraft survival mod inspired by Rust, with a focus on looting, PvP, raiding, and base-building.
Added the Breached Settings menu, accessible with Right Shift or through Minecraft Options.
Added a customizable PvP HUD with armor durability, effects, coordinates, direction, biome, FPS, and ping.
Added a full HUD editor with draggable widgets, snapping, sizing, colors, opacity, and layout controls.
Added smooth Breached Zoom on C, with configurable strength, speed, hold/toggle modes, and adjusted mouse sensitivity. Automatically disables when Ok Zoomer is installed. (Removed OK Zoomer from pack)
Added optional sword/shield scaling, low fire, reduced hurt tilt, FOV controls, and brightness up to 500%.
Landlocks, Reinforcement, and Breaching
Replaced fixed reinforcement tiers with persistent reinforcement strength stored on each block.
Reinforcement can be stacked using wood/copper (+16), iron/gold (+64), diamond (+256), and netherite (+512), up to 2,048 strength.
Existing reinforcement data automatically converts to the new system.
Breachers now chip away at reinforcement over repeated mining attempts instead of instantly destroying reinforced blocks.
Iron, Diamond, and Netherite Breachers can spend up to 16, 64, and 256 durability per attempt. Decayed claims take double damage; offline Lockdown claims take half.
Added live reinforcement-strength feedback while targeting reinforced blocks.
New Landlocks begin at 5x5x5 and can be upgraded in two-block steps to 25x25x25. Existing Landlocks retain their legacy 17x17x17 size.
Improved Landlock placement, claim spacing checks, and server performance.
Fire Charges and Nether Portals
Fire Charges are now rare portal items and can no longer be crafted or obtained from normal vanilla sources.
Tier 3, 4, and 5 chests have a 1%, 2%, and 3% chance to contain one.
Fire Charges can ignite valid player-built or monument Nether portals from the Overworld. Other fire sources cannot create unofficial portals.
Player-lit portals remain until the current Nether Portal event closes, then both sides are removed.
Lighting a portal broadcasts the player's name, coordinates, and dimension.
Nether-side Fire Charge ignition is blocked to prevent forced return portals inside enemy bases.
Breached Map and Team Coordination
Reworked the Breached Map around a persistent shared 512x512 terrain cache updated through exploration and server preloading.
Added markers for structures, teammates, Landlocks, beds, deaths, and pings.
Added clustering, hover details, cursor-centered zoom, remembered pan/zoom, coordinates, and player centering.
Added 30-second team pings for Location, Danger, Regroup, Loot, and Breach, usable with G or from the map.
Overworld deaths now leave private session death markers. Deaths below Y 0 still create the existing one-minute public marker.
Added operator controls for map preloading.
New-Player Experience
Added the persistent seven-step First Wipe Path, covering the Archive, map, POIs, loot, Landlocks, reinforcement, and obtaining a Breacher.
Added a current-objective HUD and visual Start page in the Breached Archive.
Objectives completed early are remembered and skipped later.
The guide can be hidden without resetting progress.
Combat and Loot Balance
Maces now have 25 durability, cannot use Unbreaking, and smash attacks consume 10 durability.
Smash attacks and missed falling smashes apply Slowness III and Weakness III for seven seconds.
Added rare Maces across Tier 1-5 loot, improving in durability and Breach enchantments at higher tiers.
Reduced high-level enchanted books in early tiers and moved level 3 Tier 3 books into a separate rare pool.
Heavy Cores now appear only in Tier 4 loot.
Nether POI loot has a 35% chance to upgrade one tier versus 20% elsewhere.
Town Hall Heavy Core and Elytra trades now cost 16 emerald blocks. Elytras are sold with 32 durability.
Improved loot documentation and automated consistency checks.
Worlds, Structures, and Events
Added the Breached Mountain Ring world preset.
Reworked Breached Island coastlines with more natural bays, peninsulas, islands, and underwater shelves.
The Default preset now uses vanilla-shaped terrain while retaining Breached gameplay systems.
Replaced the visible Overworld border wall with a soft warning/damage border. The Nether keeps its physical border.
Significantly improved required major-POI placement reliability while preserving spacing requirements.
Major POI spacing now accounts for final structure centers, rotation, offsets, and multi-piece footprints.
Improved structure placement on slopes and in forests, including terrain blending and footprint-based vegetation clearing.
Minor POIs now restore generated terrain when retiring while preserving player-made changes.
Improved paintings, item frames, supports, entrances, multi-piece structures, and placement behavior across several major POIs.
Nether Portal structures now use stronger separation rules for better world distribution.