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| PVU_VR_Defaults.jar |
I planned to add RenderPearl, but it seems to be having some problems. It also isn't compatible with Distant Horizons. I'll keep an eye on it. I also wanted NoEmotecraft (emotecraft 1.21 alternative) but it completely borks shaders, so it's a no-go. I also planned on adding the Effective mod, because I saw it ported to Fabric, only to realize that it isn't on 1.21🤦♂️. It's planned, but the Veil and Lodestone mods need to update. And for Lodestone to update, it needs Porting Lib to update. Library mods on top of library mods😵💫.
I've decided that any update that adds major update/overhaul will be an x.?.? update (like 3.0.0), general mod/features will be a ?.x.? update (like 3.1.0), and bugfixes, config tweaks, and mod updates will be ?.?.x (like 3.1.1)
I think I've decided to leave Distant Horizons as a toggle-on feature only, not enabled by default. I've only now realized that it does passive LOD generation no matter what though, meaning there will always be a performace impact to having it in at all, which isn't what I wanted. If you're having performance issues, feel free to join the Discord Server and ask for help 😊
After looking into it, I should be able to upgrade the modpack to 1.21.1 next update
Also yippe this is the first update i can remember where i didnt have to have a bug patch in between feature drops
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| PVU_VR_Defaults.jar |