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Alchemy 1.21.4 update: 40 new custom items with near-infinite variation! Official RIS Wiki!
111 new advancements and 2 new pets! Complete settings revamp with 26 new settings!
Bundle-ception, Crammed, Overflowing, Spot!, Moro!, Undead Horseman, Infested, Mob Slaughter House, Air Lift, Rocket Flight, Maximal Thrust, Star of the Show, Rocket Launcher, Loot Box!, Shifty Loot, Notch Apple, Snow Generator
Stonks, Block Street Buyer, Special Sale, Redstone Activated, Nice Try, Powered Off, Item Farm, Item Factory, Stack Overflow
Mysterious Chapters, Secrets of Old, Transmuted Knowledge, Transmutation!, It's a Science, Alchemical Enthusiast, True Alchemist, Auto-Refill, Redstone Alchemy, Nicolas Flamel The Legendary Alchemist, True Random, Worthless, Abysmal, Improvements, Perfection, Masterpiece, Locked, Component Connoisseur, Attribute Alchemist, That'll Last, Sus, Hmmmm, Keep Your Secrets Then, That's Not a Totem!, Low Budget, Paxel, Multitool, Honey Where Are My Leggings?, Cover Me With Junk, I Can't See!, Hat Fashion, Plated Elytra, Enchanted? Oh-, Over-Enchanted, Mendfinity, Cross-Bow, Tasty, All Powerful…?, Houdini, Surprise Gift, Oops..., Zero Calories!, Finally Some Good Creaking Food, Forgiving Cocktail, Fine Wine, Full Gallon, Second Life, Boss Bar, Downsizing, Go Big or Go Home, Decimated, One Hit Man, Vaporized, I am Speed, Ka-Chow!, Supersonic, Bouncy Castle, To the Moon!, Double Down, Generational, Componential, Loot Loot!, Buying in Bulk, Super-Duper, Ancient Architecture, Exterior Designer, Ctrl+C Ctrl+V, Controlled Demolition, Refined Knowledge, Sherd Augmentation, Full Focus, Standardized Blueprints, Average Coal Vein, Clean Slate, Unlucky, Inflation, $ Profit $, Overeducated, 1 Shulker 2 Shulker No Shulker Filled for You!, Especially Special, Stack Size Transmutation, Bigger Stacks, Max Stack, Moving Day, Divide By Zero
ris.destroy_range_preview trigger to individually toggle its visibilityPickupDelay of dispensed Special Itemssettings/_reset_defaults that resets settings and calls ../_load_settingscustom_items/give_all for creative usesettings/_settings -> msgs/settingspack.png pack icon!potions/ominous_bottle with all its variantspotions/suspicious_stew with all its variantsbundle to use #bundles with the addition of colored bundlesvoid_totem_trigger advancement and function custom_items/totem/trigger, now run from main, improved checks look for death_protection component instead of the item#ris:chest_boat entity tag replacing chest_boat references because we now need to have unique entities for each wood type despite their just being variants I guess48 to 61dupe_blacklist item tagop_cmd) to no longer buff the amount of loot dropped by Command Block Minecarts and trades given to Item Traders by the Knowledge Bookspecial_item_dupe), Command Block Special Item Count (cmd_special_items)shadow_colorshadow_colorcustomized advancements to new Special Items tabcustomized advancement to hidden to hide category contents until unlockedcustomized advancement to require Special Items to be enabled to unlockred to grayRandom Item Trader to Item Trader when spawned in (similar to (Random) Item Generator)ris.failed_dupe tag is added with function custom_items/chain/failmonster_room feature, tries to face entrance towards playerris.receive_items trigger sounds, disabling now plays the lower pitch dingcontainer_chaos advancement to be hidden and after loot_boxwarped_spore particles released by Random Item Traders when spawnedretag_old_tags to settings/general/retag_old_tags/retagretag_old_tags function remains but must be run manually or from settings (only required once on loaded generators/dupers for really old RIS worlds)true_void_walker trigger from tick to location (slower)bold in favor of shadow_colorJigsaw to Jigsaw Block to match the item name (item id lacks "block" unlike other blocks)knowledge_book items, returning themFire initial data value and Commandmax_stack_size component)max_stack_size (so they don't stay stacked when picked up)ris.tagged_item tagNext Item barpedro advancement, it can now properly be re-achieved after removing it with commandsplayer_head_checks function detection from custom_data= to custom_data~ (works if more custom data is present)creator_heads/enabledis_on_ground over an nbt checkgotta_spawn_em_all/cute_and_cuddly advancement trigger function with new entity tag ris:spawnable and ris.spawnable_old tag replacing reliance on ris.retagged, also now used to help name pedromaxCommandChainLength, commandModificationBlockLimit don't override larger values when increaseduntamable entity_type and untamable_fix functioncustom_items/other with the baked in Tame:1b component (also removed from item tag list all_items)custom_items/tag_item function run from ../item to return differently for custom items allowing them to activate 1 tick sooner as soon as they're registeredmsgs/reset_feedback previously run by all chat buttons with a gamerule sendCommandFeedback toggle (no longer works like it did before :\ )settings folder so that each setting has its own sub-folder with enable, disable, msg, and anything else related (msg pulled from the old msgs/settings which now references these)settings/_load_defaultstrigger folder, renamed to match their triggers, and optimized structure with scoresris.hand_dropped, replaced by Dispensable Special Items setting and inverse ris.ejected_item tagadvancements/main_<n> functions so they don't converge on the same tick at timesris.generator generator score with its speed in cycles per generation (2 for Item Generators, dynamic score for alchemy generators)custom_items/structure/spawn into /get_structure and /place storing the template name in data for ease of access elsewherecustom_items/chain/dup_item function checks with return and a new item tag dupe_blacklist (applicable when op_cmds setting off)ris.contains_items to function custom_items/tag_item to optimize usage in dupe functions (also checks for container_loot)ris.failed_dupe tag additions to call advancements/nice_try instead (same functionality)custom_items/repeat/off instead (same functionality)custom_items/trader/knowledge function that handles knowledge_book specific Special Item effects (moved out from ../trader as a wrapper function)custom_items/trader/add_trade with loot replace and blank items instead of loot spawn (was possible to give traders specific item trades with perfect positioning)custom_items/trader/spawn (moved into ../knowledge) and added ../trade_items function to slightly optimize adding new tradesris.trader tag and are instead temporarily initiated with ris.new; old Traders will not work with certain new Knowledge itemsmine_other and mine_other_container run by block_mine when run at a position without a #ris:debug_breakable block, mines block with touch (drops items if container)custom_items/debug/debug and moved positioning ~ ~-0.1 ~ out to custom_items/itemcustom_items/debug/... replacing block-break/block-mine with block_break/block_mineblock_mine with a call to block_breakcustom_items/special/.., custom_items/op & ../special and the function custom_items/debug/block_mine now reference thesecustom_items/debug/block_mine to use a loot table custom_items/debug_block_mine and loot replacespecial_blocks now referenced by debug_breakablecustom_items/name_visibilityreturn and removed name visibility tags/nbt (auto-set by visibility function)custom_items/repeat/same_item and ../dif_item for to use item replace instead of data modify for Same Items settingcustom_items/item to ../chain/chain and ../repeat/repeat for consistent usagecustom_items/toggle_name to name_toggleris.bundle_use to type dummy incremented by advancement unbundled_trigger and new objective ris.drop_itemadvancements/bundle to bundle_use and objective ris.bundle_use to ris.bundle_usejigsaw_block to jigsaw to match item iddamage commandcustom_items/totem/ folder to ../void_totem/ris:chests/... into ris:loot/chests/...custom_items/special to otherpotions/all loot table references into custom_items/othernbt={Item:{id:""} with if items entity @s contentsdup with dupe in settings and function namescustom_items/chain/dupe_item into custom_items/chain/dupe (feasible post restructuring)void_range predicate to y_range_void to match other conventionsy_range_ predicates to work in non-vanilla (custom) dimensions (assumed to have overworld height)custom_items/structure/clear_spawned_blocks combining the two fill commands with a new tag ris:structure_jigsawcustom_data into the ris namespace ({custom_item:1b} -> {ris:{custom_item:1b}})minecraft:ris XXX.YYY to ris:XXX YYYtp commands used to rotate with rotate command| Name | Version | |
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