New blocksets: Fired Cobblestone, Mossy Fired Cobblestone, Fired Bricks, and Fired Fieldstone!
Added Clayworks
Added Pet Cemetery
Added Incubation
Added Buzzier Bees
Added KubeJS Delight
Added Forgery
Updated Nostalgic Tweaks
Updated Supplementaries
Removed Easy Anvils
[ TWEAKS ]
Void Portal Frames & Bells now have a recipe
Made some BetterEnd foliage more sparse
Bark no longer drops from Cruderoot Wood (to prevent infinite bark due to a bug)
Merged Golden Days [remi. edition] and Programmer Art [remi. edition] into Reminiscence Resources
- Credits for every texture are in a .txt file inside of the .zip and on the mod page
Made Phygs drop extra feathers & ham when killed by a knife
Made Flying Cows drop extra feathers & leather when killed by a knife
Armor trims have been made cheaper (courtesy of Snek)
Globes now have a crafting recipe (courtesy of Snek)
Rebrand a few INMIS backpacks
- Withered Backpack -> Forged Backpack, and has the same recipe as the OG Blazing Backpack
- Blazing Backpack -> Mystical Backpack, and now requires Zanite and Gravitite
- Bejeweled Backpack now requires Emerald in place of Zanite to account for these changes
Ravagers and Vexes completely rebranded to be Void-themed mobs
- Ravager -> Beast. They now spawn rarely in a few Voidscapes biomes.
- Vex -> Mindweaver. They now spawn uncommonly in a few Voidscapes biomes.
Made some changes to the default preset
Goats now spawn in Savannas and Beta Savannas & now drop mutton
Camels now spawn in Deserts
Ruined Portals & Blossom Trees are now slightly rarer
Backpacks can now be stored in the back trinket slot & can no longer be placed in the chestplate slot
Trail Ruins are now more common
Disabled Aether Moa Skins button on pause menu & Aether tips (Tips will be reintroduced in a different way)
[ BALANCE ]
Nerfed Thrasher spawn weight & they are no longer able to spawn during the day
Nerfed Zephyr spawn weight
Every knife now deals extra damage to an enemy's back
Leather pants now have swift sneak & feather falling by default
Potions/Water Bottles of all types now stack to 4
Tungsten Armor no longer has knockback resistance
Obsidian Armor now has +2 knockback resistance on all pieces
1 Charm slot and 1 Ring slot has been removed
Warden health reduced to 200
Polar Bears are now cracked out of their mind
[ COSMETIC ]
Renamed End-related items that I forgot to rename lmao
Renamed ‘Sugar Cane Block’ to ‘Reed Block’
Tweaked Quark EMI descriptions to no longer mention XP & give accurate info
Squids now have variants
Void Sludges retextured
Renamed 'Phantom Membrane' to 'Phantasmic Membrane' (it will now be dropped by multiple enemies)
Renamed 'Thrasher Tooth' to 'Serrated Tooth' (it will now be dropped by multiple enemies)
Saw and Stonecutter hitbox outline are now full blocks
Added new variants for zombies, skeletons, ghasts, drowned, & blazes
Food items now have tooltips to properly distinguish what type of food they are
Achievements now have toasts once again
[ EXPERIMENTAL ]
Version text on top left now says 'Reminiscence 1.4.1'
Removed The Aether's book of lore
- For consistency with other dimensions
[ FIXES ]
Version number on window and title screen now properly says '1.4.1' instead of '1.3.2'
Fixed Supplementaries rope showing up in loottables
Fixed Quark Stonelings spawning (they were not supposed to)
Fixed missing leaf breaking textures (fixed by DrBruhMoments)
Fixed Ocean Monuments not spawning
Fixed inconsistent food stacking
Material tier enchants now extend to their knives (gold knives now have silk touch, for example)
Fixed many tools not being able to be repaired with the Alter (courtesy of Snek)