Re-Added Enchantment Specifier, a mod specifically made for the modpack, by the g.o.a.t Roxxane
Added Upgrade Aquatic
- Added Blueprint
Added Quark
- Added Zeta
Updated Farmer's Delight
Added Configurable Death
Added Mini-Boss Boss Bar
Added Let Me Despawn
Added Block Swap
Added Backported Wolves
[ TWEAKS ]
Disabled e4mc by default
Disabled controllable by default
Disabled Oculus by default
Innate tool enchantments are now handled by Enchantment Specifier as opposed to Crafttweaker
Anvils are now cheaper to make (ingots & nuggets instead of blocks & ingots)
Reduced frequency of some types of BetterEnd foliage
Farmer's Delight wild crop spawns are more accurate to the original mod (tomatos in deserts, for example)
Gave Turtle Shells native Aqua Affinity
Gave Tridents native Loyalty & Impaling
Reduced Zephyr spawnrate in the Aether
Blazing Backpacks now require Quartz instead of Magma Blocks
Endless Backpacks now require Titanium & Opal instead of Endstone & a Dragon Head
Many previously unrepair-able Aether utilities are now repairable
Disc Fragments removed; Disc Fragments in ancient city loottables now replaced with the actual music disc
Upgrade Aquatic's River Saplings & Quark's Glow Shrooms placed in Mineshaft loottables
- This was done for people who want the new content but don't want to switch worlds
The Pharaoh is no longer a part of YUNG's Desert Temples
Trims now require Emeralds instead of Diamonds to duplicate
Completely removed several foliage types from BetterEnd
Datapacks from Paxi merged to KubeJS's data folder
Many Crafttweaker recipe changes have been transformed to datapack form and have been merged to KubeJS's data folder.
HOPEFULLY made Badlands and Jungles spawn less often
Tweaked Safe recipe
Gloves no longer required for Aether armor set bonuses
Aether has a regular daylight cycle even before defeating the Sun Spirit
New Lodestone recipe backported
Tree Bark can be obtained by stripping logs (courtesy of a script by cobytes)
Halved Hammer of Kingbdogz ability cooldown
Removed BetterEnd lanterns
Removed BetterEnd flower pots
Removed BetterEnd Chandeliers
New death system [EXPERIMENTAL]:
- Armor & hotbar are kept on death, while inventory and trinkets are lost
- Armor & tools take a significant hit to their durability on death
Aether no longer nerfs overworld tools [EXPERIMENTAL]
[ COSMETIC ]
Beta-fied Upgrade Aquatic
Beta-fied Quark
Beta-fied a majority of BetterEnd textures
Every instance of 'End' or 'Ender' renamed to 'Void' or any variation of it for the End rebrand
Aether Bosses no longer have randomized names
Added Alex-variant Zombies, assets courtesy of Moon
Added an optional texture pack which makes Aether tools and weapons consistent with overworld tools, assets courtesy of Tomo
Zombies have yet another rare variant
Creepers now have rare variants
Valkyries completely retextured to be less human-looking
Completely restored old Stonecutter
Gave Pigmen texture variants
Fixed oversight with some Aether tools not having tooltips
Wolf variants from 1.20.5+ backported
[ FIXES ]
ANY instance of tools which are wrongly enchanted are now fixed, courtesy of Enchantment Specifier
Fixed Emerald armor and toolset using Skyjade rather than Emeralds
Fixed Flax generation
Fixed Aether Grass displaying a missing texture when snowy
Fixed "hidden in the depths" achievement being unobtainable
Fixed Rotten Flesh, Pufferfish, and Poisonous Potatoes not giving poison upon consumption
Properly removed Mansions and Outposts like I should've way too long ago
Fixed items disappearing from Gilded Backpacks when they get upgraded to Bejeweled Backpacks
Removed more instances of tHE FUCKING SHIELD HOLY SHIT WHY WON'T IT JUST DIE!?!?!?!?