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Riptidium v3.0 brings the pack up to Minecraft 26.2 with a heavily revised mod list, new optimizations, updated defaults, and a cleaner overall setup.
A major focus for this release was cutting unnecessary overlap. If two mods were trying to solve the same problem, I tested them and kept the option that made the most sense for the pack. The goal is simple: every mod should have a reason to be here.
Riptidium v3.0 will likely be the first release without a separate VulkanMod edition.
Minecraft 26.2 now includes its own native Vulkan renderer alongside OpenGL. Because Vulkan can now be selected directly through Minecraft's Graphics API settings, maintaining a completely separate VulkanMod build no longer makes much sense.
For now, Riptidium will ship as a single Sodium-based release. OpenGL remains the default for compatibility, while users with supported hardware can try Minecraft's native Vulkan backend themselves.
Every mod has a purpose.
Riptidium is not about installing every optimization mod available. Too much overlap can add overhead, cause compatibility problems, or sometimes make performance worse.
v3.0 focuses on a smaller, intentional stack where each optimization, fix, and quality-of-life mod earns its place.
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