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β¨ Here are all the new features introduced with update 2.1.
ποΈ RomeSMP Factions β> introduced the new custom dynamic world system with NPC factions, settlements and contestable territories;
βοΈ NPC cities -> besieged and conquerable by player factions, with annexation of connected villages;
ποΈ Recoverable Villages -> with reinstatement of flag, coffers and troops after 10 real minutes;
ποΈ Raided or occupied cities -> recovery and return of original residents after 25 real minutes;
πΊοΈ Marker map -> for settlements, patrols, caravans, defensive armies and mission objectives;
π΄ Patrol -> commercial and armed caravans traveling between cities;
π€ War, Peace and Truces -> integrated into diplomacy, counteroffensives respect active agreements;
π Quest System -> Each noble of a faction will be able to offer you a quest with attached rewards and an improved reputation towards the aided faction;
π§ City markets -> trade and resources connected to settlements and convoys;
π‘οΈ New mods: [combat] -> Fantasy Armor, Fantasy Weapons and Fantasy's Furniture;
ποΈ New mods [building] -> Macaw's Bridges, Macaw's Fences and Walls, Macaw's Lights and Lamps and Macaw's Windows, immersive Paintings, Fantasy's Furniture;
π§© New mods [transport] -> Trotting Wagons;
ποΈ Add-on Recruits -> Commander's Vision X, Ranks and Titles, Recruit Claim Config, RTS Map Command Recruits, ShieldWall and Vassals & Suzerains;
π Game Engine -> update to Forge / Mohist to ensure better stability;
β‘ Updates and Stability -> primary updates to mods already present in the pack, removal of some mods that caused lag and server performance issues;
β¨οΈ Key Binds: -> Fixed reported Key Binds issues;
π From now on, it will only be possible to play the pack on the official server [romesmp.it]
For any problems, reports, or errors, please contact the staff directly on Discord.
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