Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 3 weeks ago
Updated 17 hours ago
All versions
0.3.0
Beta
Secure Contain Profit 0.3.017 hours ago 98
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
0.3.0
- Added proper multiplayer support. Facilities are now separated based on skyblock builder teams. There may be new bugs because of this!
- Added translation support to the modpack
- Added room abnormality mechanic
- Added Room Abnormalities: R-002, R-005, R-006, R-009, R-131
- Added Tool Abnormality T-131
- Added macerating recipes for treated iron, tuff, anthralite nuggets, and diamond steel. This should make Treated Brass slightly more attainable
- Added flare gun to shop
- Containment Units no longer announce breaching abnormality as escaped
- Raids no longer cause chaos on failure temporarily because I am to tired to figure out how I am going to do this in MP
- Fixed decount modifier not working
0.2.3-BAP
- Increased gap between cog night breaking time
- Reduced frequency of summon and sleep breach effects
- Fixed macerator bulk recipes not working
- Fixed options being shipped with the pack and instead using default options
- Fixed chunk alignment of maroon center block
- Fixed alignment of grid and containment units, preventing units from overriding others. Mainly fixes it for new worlds, if you're on an old one just be careful of where you use CU cards.
0.2.2-BAP
- Fixed Harmony work not working
- Fixed powered macerator not showing recipes of macerator in jei
0.2.1-BAP
- Added Pistol Ammo Box to shop
- Fixed Little Dragon evolving into wrong abnormality
- Fixed room cards not filtering the correct room lock type
- Fix Harmony work not being used on nearest abnormality
- Fixed abnormalities turning into zombies
- Fixed powered macerator recipes not working
0.2.0-BAP
This update adds a new world system! Old worlds will still work but you just won't be able to use the new cards. This should be the only time a change this big happens
- Added new worldgen system. Each floor is a different tier of abnormality
- Added shaders
- Hallway cards can be stonecut into different shapes, allowing for flexible layouts
- Added utility room expansion cards
- Added ability to expand Warehouse (on new worlds only sorry!)
- Added mechanics for Tool Abnormalities: Unlucky Cat and Fortunate Son
- Added Clipboard and Slice Map to shop
- Added Item Frame and sign stonecutting from IHEA boxes
- Added built in optional shader
- Added fieldguide entry for Pot of Lust
- Added elevators
- Added initial multiplayer support using skyblock builder. Messages will still announce to entire server so very much WIP
- Added actual prices for gun attachments
- Added G_cat to Gambledeath
- Added conversion recipes for frogcoins
- Added unique behavior to V-414: occasionally returns home if escaped from containment unit
- Added unique abnormality behavior to V-173: REDACTED
- Added indigo abnormality I-318 (Indigo wing of the facility still not accessible)
- Reclassified M-318 as Indigo (unobtainable)
- Reduced card cost: V-H: 6 -> 4, V-C: 3 -> 2, A-H: 16 -> 14, A-C: 8 -> 6, M-H: 32 -> 24, M-C: 16 -> 12
- Reduced abnormality health scaling
- Renamed Pax to Pax Pistol
- Reworked notification system to hopefully be less buggy in multiplayer
- Ended Tu Amigo's rein of terror (on new worlds at least)
- Made Containment Unit abnormality check 1 block radius bigger so walls and floors can be removed or decorated without the unit freaking out
- Made field guide scrollbar a bit more obvious
- Fixed tool abnormality being stonecuttable
- Fixed duplicate stonecutter entries
- Fixed some recipes
- Fixed field guide text wrapping
- Fixed T-002 being called T-001
- Fixed dead abnormalities becoming immortal
- Fixed various quest issues and moved day's work quest sooner
0.1.3-BAP
- Fixed raids infinitely spawning
0.1.2-BAP
- Reworked Sunlit Insurgency raids:
- Raids now scale based on three tiers that increases every time you get raided.
- First three tiers are fairly easy to get the player adjusted
- Reduced difficulty of all raids significantly (way less Cog Knights)
- Decreased how often Cog Knights break stuff
- Raids now spawn 1 portal per 3 players instead of 1 per-player
- Added lockers to shop
- Added quest on field guide and moved some dependencies around
- Fixed a bunch of typos you know the drill
- Fixed messages never being removed
- Fixed verdant research nuking containment unit state
- Fixed research dupe


