This update will require a new world as a lot of mods have been changed up. This will be the start of the second play test on our server. Also all your configurations will be overwritten with this update!
Updated to NeoForge 21.1.193
Notable changes
There are new skill trees: Combat and Mining, with more to come in the future.
Adjusted the health multiplier for all Cataclysm bosses to 1.25 across the board as a first phase of balancing the bosses and introducing a bit of a line of progression through the boss mods. This will get adjusted during the test phase as needed.
Replaced map mod with Journeymap, minimap is disabled by default but can be enabled as needed and bound to a keybind. For a slightly more immersive overlay keep a Compass and Clock in your inventory.
Most structures should be a bit rarer now, about twice as much. Exceptions include Cataclysm, Iron's Spellbooks, Bosses of Mass Destruction and Mowzie's Mobs structures.
The number of enchantments on any item are limited to 5 for now, this might get adjusted in the future.
The Aether has been removed for now since it ships with a built-in version of Accessories, while a lot of other mods depend on Curios. The Curios Accessories compat mod has not been updated in months so Aether will be removed for now but it will get added again in the future once they remove the hard dependency on Accessories.
Explore a new dimension, The Bumblezone, accessed by throwing an Ender Pearl at a Bee Hive or Beenest or pushing yourself into one using a piston. Follow the Advancements to learn more or check out the mods wiki.
Cognition allows you to store and manage your experience.
Explore many new dungeons in the Overworld, most of which making use of Trial Spawners and Vaults which allows for clearing them several times.
Follow the story line of Yggdrasil, exploring crazy structures including the World Tree itself.
Experience a more immersive version of backpacks.
We removed Refined Storage in favor of Tom's Simple Storage Mod which will provide an alternative more fitting for the theme of the pack.
While we have Create Numismatics now there are currently no built-in ways to gain the mods' currency. On our server we might set up some creative trading posts that allow players to turn in different boss drops for currency, at least until we can find a way to implement quests or similar.
You can now get thirsty (thanks to Thirst Was Taken). Gather water and purify it by cooking it or running water through a Sand Filter with Create.
Never get lost again exploring dungeons or caves using the Chalks mod, providing chalk which you can use to draw symbols on walls or the floor as you explore.
Mods
Added
Adventure Dungeons
Arts & Crafts
Axes are Weapons
Beautiful Enchanted Books
Better Beacon Placement
Better Beacons
Cerulean
Chalk
Cognition
Corpse
Corpse x Curios API Compat
Create Contraption Terminals
Create Liquid Fuel
Create Numismatics (we'll see if we can use this somehow to make a server economy)
Crying Portals
Curios
Deadly Deadly Dungeon
Enchant Limiter
Enchantment Descriptions
Enderscaped
Extreme Sound Muffler
Flerovium
GPUTape
Immersive Overlays
Immersive Paintings
Improved Pillager Outpost
It takes a Pillage
JourneyMap
Just Enough Beacons
Luki's Crazy Chambers
Pehkui
Ribbits
Simple Netherite Horse Armor
Sparse Structures
TerraBlender
The Bumblezone
Tom's Simple Storage Mod
Yggdrasil
yyz's backpack
Removed
Accessories
Accessorify
Achievements Optimizer (replaced by Cerulean)
Advanced Loot Info
Create Aquatic Ambitions (doesn't really add too much things most people would ever use, copper oxidization can be done with Create Oxidized)
Create Central Kitchen
Create Crafts & Ambitions (no longer needed since Refined Storage has been removed)
Create Enchantment Industry (it's simply too overpowered in what you can do with it, Cognition replaces it in some aspects)
Create Slice & Dice (disabled for now because there seems to be a crashing issue under certain conditions)
Curios Compat Layer for Accessories
Every Compat (Stone Zone) (adds way too much loading time to the game especially in combination with the Wood version)
Forgified Fabric API
Friends & Foes (adds too many mobs that don't really serve a purpose)
Mod Sound Volume Options (replaced by Exterme Sound Muffler)
Qliphoth Awakening (has a lot of potential and I will keep an eye on it, but for now it doesn't add anything worthwhile)
Refined Storage (replaced by Tom's Simple Storage Mod since it feels more in line with the RPG aspect)
Relics
Reliquified Cataclysm
The Aether and all related mods
Traveler's Backpacks (replaced by yyz's backpack)
Universal Enchants
Xaero's Map (replaced by JourneyMap for better performance)
Xaero's Minimap
You're in Grave Danger (replaced by Corpse, giving it another try since corpses seem to be indestructable unlike graves)
Updated all mods to current version
Configs
C2ME
Disabled optimizeAquifer (to hopefully improve mod compatibility)
Corpse
Changed Skeleton time from 1 hour to 1 day
Enabled Only owner
Enabled Skeleton (everyone can access a corpse if it's in the skeleton stage)
Changed Despawn time from 1 minute to 10 seconds
Enchant Limiter
Changed Default enchantment limit from 3 to 5
Ender Zoology
Disabled Enderminy (they don't really serve a purporse and attack Concussion Creepers for some reason)
Immersive UI
Disabled Curse Formatting (was causing issues with the tooltips)
Iron's Spells and Spellbooks
Changed Manabar Text Y offset from 0 to -2
NotEnoughAnimations
Enabled Horse Riding Leg Animation
Enabled Falling Animation
ServerCore
Enabled Lobotomize Villagers
Stylish Effects
Renderers > GUI Renderer
Changed Max columns from 5 to 20
Changed Offset X and Y from 3 to 1
Changed Renderer type from GUI_COMPACT to GUI_SMALL
Renderers > Inventory Renderer
Changed Renderer type from GUI_COMPACT to INVENTORY_COMPACT
Widgets > GUI small
Enabled Quality border
Widgets > Inventory compact
Enabled Qualtiy border
JourneyMap
Changed the minimap to look more like something we are used to for Preset 1
Minimap should be hidden by default to help increase immersion a bit, but you can always display it if you like it
Ribbits
Enabled Show Pride Flags All Year (because every month is pride month 🏳️🌈)
Sparse Structures
Removed the default Mansion custom spread
Added custom spread for the following mods' structures with a value of 1 (so no change to the default spawning):