Same tuning as 1.6.2, carried back to Minecraft 26.2.
Removed C2ME, Very Many Players and ScalableLux. A controlled A/B on 26.2 showed no frame-rate difference either way, so this is for consistency and because C2ME and VMP are still prerelease upstream.
One performance counter instead of two: Chloride's FPS overlay is now off, Sodium Extra's stays.
ModernFix dynamic_entity_renderers and Lithium's experimental mixins are back at their defaults (off).
options.txt: maxAnisotropyBit is 1 (the old 0 logged an error on every start) and exclusiveFullscreen is off.
The pack was imported into Prism, started and a world was loaded; the log shows no errors.