Modpack with more immersive gameplay, including overhauled survival mechanics, new world generation and structures, a bit of magic and technologies and a bunch of new decoration options
starlight: minor perf improvement but cause crash with guideME mod
update
Applied Energistics 2
Cold Sweat
Every Compat
Global Packs
GuideME
Incendium Biomes Only
Mantle
Tinkers' Construct
heavily rebalance resources
remove redundant essences and seeds (mods that are not in the modpack)
remove unnatural essences and seeds
e.g. bronze is an alloy and its ore is not present in the world
remove recipes with animal essences
the essence should be used with soul spawner to get the resources
decrease yield from recipes with monsters essences
change recipes with ore/metal essences
only ore recipes available
it should encourage player into processing (smelting/crushing/etc)
rebalance smelting/crushing recipes for ores/metals
recipes change for:
furnace
blast furnace
Tinkers' Construct's smeltery and foundry
Immersive Engineering's Crusher and Arc furnace
more advanced processing will increase processing yield
e.g. crushing + smelting in arc furnace is more profitable
e.g. just ore smelting in vanila furnace is the least profitable
remove food recipes with essence
e.g. potato should be grown as a potato instead of nature essence
change wood essence recipes
no specific wood/sapling craft until its sapling found in the world
removed essence recipes for resources obtainable with processing
e.g. sand can be obtained via crushing cobblestone
change recipe of autosmelt tool ability to align with the new balance
add manual ore to dust craft using Engnieer's Hammer
add alternative recipe for Sky Blocks and Certus Quartz (AE2)
preparation to removing meteorites from the world
add Cobalt Grit item
to have the same processing way for all metals
apparently only cobalt doesn't have its "dust" item
add Mud Ball item
intermediate item for clay crafting
required since direct essence to clay crafting is removed
add minor fixes
note: in general, this rebalance should encourage player to use all mods
instead of locking their experience around Mystical Agriculture (MA),
plus rebalance MA since it looks overpowered