26 guns: Glock 18 (Rebalance), Marlin M1895 (Recipe), Marlin M1895 SBL (Rebalance), B93R (Rebalance), Mannlicher M1895 (Rebalance), AK-308 (Rebalance), Beowulf TCR (Rebalance), BRN-10 (Rebalance), Gepard PDW (Shoot sound), MS Super90 M2 (Recipe), M4A1 (Rebalance), PP-19 Vityas Mod (Rebalance + Rename), SCAR SBR (Rebalance), QBU-88 (Full), FN FAL (Full), AK-47 (Model + Texture), As Val (Shoot sound), Type 88-2 (Model + Shoot sound), Volkssturmgewehr 1-5 (Model + Texture), M1918 Tankgewehr (Rebalance), Galil (Shoot sound), MG08/15 (Rebalance), Lewis Gun (Rebalance), XRT-505 "Reverse Flame" (Rebalance), "Purifier" Chemical Thrower (Rebalance), EMG-Prototype Exoskeleton (Rebalance) and a bunch of small improvements to the animations of many guns
Quality medicines improved
Improved performance
Weight gun packs has been slightly optimized (the resolution of a large number of guns icons has been reduced to 64x64)
Significantly reduced the number of blood particles after dealing damage to any creature, which in turn increases perfomance in situations of mass slaughter
Main menu and loading screen completely redesigned
Insanity shader settings improved
Bliss shader updated and his settings improved
Landscape generation has been slightly improved, now rivers are connected and lead to large bodies of water, and coastlines and beaches have become more diverse and realistic. There is also more vegetation in many biomes
Big bunkers are now very dangerous! This place is overrun by fungal mutants
Zombies have mutated! They have learned to climb on top of each other, are no longer afraid of heights
The hordes are slightly modified and rebalanced. Now the night of the horde comes every 10th day
Overall speed parameters of all types of zombies have been lowered, but now they can sprint from time to time. In addition, there is a 33% chance that a runner may appear who will follow you without stopping
For those who play without shaders, fog and clouds have been improved to make the vanilla graphics look more pleasant (This will not affect performance in any way, and these fog and clouds will automatically turn off when any shader is turned on)
Zombies with backpacks have been changed, now their potion effects are disabled, and they no longer play music
Russian translate has been updated and improved
Some structures have been improved
Weather effects changed and improved
The chance of finding guns in most loot tables has been reduced
Zombies can no longer spawn in well-lit areas (meaning blocky light, they will still continue to spawn in sunlight)
Zombies spawn rate lowered
Improved starting loot in the bunker. Added some new initial weapons and now you are guaranteed to get food
Now you will wake up hungry
Now the feeling of hunger is active even when you are not moving, you lose 1 hunger point in 60 seconds, so you will have to stock up on food more actively
Music pack has been improved and optimized
Zombies have targeting sound disabled to enhance immersion and increase the difficulty of recognizing danger for the player
Now more blocks have their own infested version
Optimized particles
The time to starvation for mycelium infected has been reduced from 300 seconds to 180, as has the time for evolution, and the kill threshold for hyper evolution has been lowered from 7 to 4
Guns durability and repair (Balance is based on a rating system)
Spooklementary V2 (TBE Edit)
Bairns have been added to the natural spawn, these are infected babies who have very high mobility and can scare with their unexpected jumps on the victim, be careful, they like secluded dark places
Lots of new fish and sharks
Added phases. Every 10 days, the zombie population grows
Blood moons have been removed because they no longer match my vision and modpack balance
The manual of the Parcool mod was removed (It was most often not used by anyone and its presence in the inventory when creating each new world was annoying)
Mods
Marbled's Melee's
Simple Band Aid (Replace by Marbled's First Aid)
Satisfying Buttons
Undead Nights (Replaced by The Hordes)
Berezka API for Underground Bunkers
Enhanced Celestials
Zombie Moon
Data Anchor
Cosmetic Armor Reworked
Recruits
BadOptimizations
Patchouli
Flow
Icterine (Replaced by Cerulean)
Fixes
Music no longer stops abruptly if you enter another biome
Fixed a severe delay in the disappearance of destructible blocks
Fixed a bug that caused tooltips in backpacks to not be displayed