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The Harpy Express: Extended
Extended version of "The Last Voyage of the Harpy Express" modpack
66.5K
downloads
44
followers
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66.5K
downloads
44
followers
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Creators
Details
Licensed
ARR
Published 11 months ago
Updated 3 weeks ago
Description
Gallery
Changelog
Versions
All versions
3.4.132
Release
stable-3.4.132
7 months ago
29.6K
Uploaded by
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Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
Added
French translation (@math730)
Panel variants for some of Wathe's blocks:
Black Hull Panel
Black Hull Sheets Panel
Bubinga Bookshelf Panel
Bubinga Herringbone Panel
Bubinga Planks Panel
Dark Steel Panel
Ebony Bookshelf Panel
Ebony Herringbone Panel
Ebony Planks Panel
Gold Panel
Mahogany Bookshelf Panel
Mahogany Herringbone Panel
Mahogany Planks Panel
Marble Tiles Panel
Metal Sheet Panel
Pristine Gold Panel
Stainless Steel Panel
Tarnished Gold Panel
Moquette block color variants:
Black Moquette
Green Moquette
Purple Moquette
HUD effects when the Introverted modifier is inside a crowd of players
Optional setting to disable ability VFX/SFX (currently only supports Starstruck, Robot, and Bellringer)
New roles:
(More information in-game)
Hacker
Changed
Improved inventory ability UIs:
New slot textures for each role's ability rows, depending on the role
Bodymaker
and
Guesser
UIs now show a clickable list of
every available
role you can choose from instead of requiring you to type them
Rows are now split into multiple rows when they start to overflow outside the screen
Updated row placements to avoid overlapping with other UI elements (e.g. the
Guesser
row overlapping with the player's role ability row)
Added labels above each ability row to clarify what the row is for inside the inventory screen
Updated in-game HUD ability tip text styles to be more consistent and simple (e.g. cooldown, price, ready state)
Improved Kin's Wathe stamina bar visuals
Centralized the creative tab for Wathe: Extended blocks and items
Gameplay balancing:
Morph Psychosis is now disabled by default
Roles:
Cleaner
The Deep Cleaning ability is now completely disabled under 10 players by default
Bodymaker
Fake Noisemaker bodies now glow when created
The sound matching the chosen death reason is now played when the body is created (e.g. Revolver sound, Grenade sound)
Bartender
Default Maximum Defense Vials is now 1
Default Defense Vial price is now 200 coins
Physician
Default Pill cooldown is now 3 minutes
Amnesiac
No longer glows a different color to Killers by default
Arsonist
By default, the game now continues even after all Killers have been eliminated, and victory requires eliminating every player
Modifiers:
Lovers
When the
Forbidden Lovers
option is enabled, the chance of having Lovers in the next game is reduced by 75% (configurable)
Lovers now see each other glowing through walls by default
Taxed
Tax no longer affects passive income
Tax is now applied if the player kills more than 1 player within the same minute
Default tax is now -50% of the player's kill income
Fixed
Various Guidebook entries that had missing or inaccurate information
Pronouns overlapping the player's role when looking at them in spectator mode
Pronouns still being rendered when looking at invisible players
Pronouns being rendered on Psycho Mode players when looking at them (#50)
Pronouns being rendered when Morph Psychosis is active and the player's mood is depressed (#50)
Introverted
modifier being assigned to the
Robot
,
Dreamer
, and
Thief
Introverted
modifier not working properly with the
Starstruck
ability
Infinite coins bug when the
Introverted
modifier was combined with roles that have passive income
Adaptive
modifier being assigned to non-Killers
Kin's Wathe stamina bar overlapping issues
Bartender
's use of
Defense Vials
alerting the
Drugmaker
's and
Physician
's Poison Sense abilities
Crash caused by Wathe conflicting with Iris
Ability to pick up more than one food/drinkable item from different trays
Guesser
modifier being able to guess the
Mimic
(#51)
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