Sitting/sleeping players not getting randomly teleported at game start (@ItsSyfe)
Vulture Guidebook entry wrongly claiming it has the Instinct and Athletic abilities
VERSION 3.5.133
Added
"Items" tab inside the Wathe: Extended configuration screen that lets you view and edit the prices and cooldowns of every usable item from Wathe and supported add-ons
/pronouns clear <targets> command, allowing OP players to clear other players' pronouns (@Basinity)
"Teleport to Scenery" item for creative OP players that teleports them to the Spectator Spawn Position upon use
Moquette block color variants
HUD elements for the Arsonist, now showing the number of doused players required before being able to ignite
Configurable options:
Kill Increase Time
Changes the number of seconds added to the timer when a Killer gets a kill
Jump Mode
Changes the behavior of the jump restriction mechanic: Default, Lobby Only, or Everywhere
Item Prices & Cooldowns
Configurable prices and cooldowns for every shop item from Wathe and supported add-ons (see the "Items" tab in the configuration screen)
Role Abilities
Configurable "Cancel Ability" option for Phantom and Morphling, allowing them to cancel their ability at any time by pressing the ability key again instead of waiting for the full duration to end
Configurable ability duration for:
Phantom
Morphling
Configurable ability cooldown for:
Phantom
Morphling
Optional mechanic: "Last Stand"
If enabled, this changes the behavior of any remote death mechanic (e.g. a correct Guesser guess, a Voodoo trigger on a Voodoo Doll, or Lovers heartbreak).
Instead of being killed immediately, the damned player is notified and has a short period of time before they actually die (Default: 30s)
Guidebook entries:
Awesome Binglus
The Insane Damned Paranoid Killer
Better Vigilante
New roles: (More information in-game)
Technician
Changed
Major rework of the configuration screen:
Role- and modifier-specific options are now grouped into their own unique groups within the "Roles" and "Modifiers" tabs, instead of being mixed together in the "Game" category
Several visual and readability improvements
Renamed some options and descriptions to make it clearer what they do
Using the inventory key while inside the Guidebook screen now closes the screen
Improved item tooltips: they now explain more clearly what an item does and how to use it, and show styled cooldowns where applicable
Gameplay balancing:
Roles:
Hunter
Can no longer buy the default Knife, Poison Vial, and Scorpion from the shop
Kidnapper
Can no longer buy the Crowbar from the shop
Physician
Pill is now invisible in hand to other players
Cleaner
No longer receives bonus coins by default for using the Sulfuric Acid Barrel on dead bodies (configurable)
The bonus coin value for using the Sulfuric Acid Barrel on dead bodies is now configurable (Default: 50 coins)
Awesome Binglus
Now starts with 4 Notes
Gains 50 coins per completed task
Can buy Notes in the shop
Can stack up to 64 Notes
Can see Notes through walls using Instinct
Morphling
Can now cancel their ability at any time by pressing the ability key again, instead of waiting for the full duration to end
Phantom
Can now cancel their ability at any time by pressing the ability key again, instead of waiting for the full duration to end
Items:
Grenade
Is now put on cooldown after being thrown, preventing players from spamming it (Default: 1m30s)
Removed
WathExtras' LGBTQIA+ Pride-themed cocktail assets. Make sure to check out their mod!
Fixed
Missing localization entries for some blocks added in the previous update
Tasks not being completed even though the player had performed the required action
Grenade not being put on cooldown after being thrown
Guesser player-picker row having a gap if Mimic was present in a game
Guesser player-picker row not wrapping into multiple rows when there were too many players in a game, causing it to overflow outside the screen
Initiate not correctly converting to Amnesiac when the other Initiate died from self-inflicted causes or when killed by a non-Initiate, and surviving Initiate not converting either in those cases (#52, #58)
Neutral roles converting into Killer roles that were disabled in the configuration (#60, #68)
Role announcement displaying a different role than the one the player actually has after converting into a different role
Role announcement displaying a different role than the one the player actually has when using the /forceRole command
Pronouns not switching to the morphed player's pronouns when using the Morphling ability (#69)
Introverted modifier effect being active before receiving the first task of a game