Grants the drinker one extra hit (similar to Psycho Armor).
Delusion Vial
Mimics poison by applying visual effects but does not cause death.
Added an item that fast teleports you to the Lobby train
Added a system preventing players from standing close/inside train doors before the game starts (wich was allowing them to exit the train without needing a Master Key, Lockpick, or Crowbar).
π Changes
Gameplay balancing:
Bartender
Can see poison and poisoned players.
Can now purchase a Defense Vial for 100 coins (50 coins per task).
Jester
Can now see the round timer.
Can shoot with their fake gun.
Gains coins passively over time.
Can purchase Firecrackers, Lockpicks, Notes, and Delusion Vials.
Coroner
Can see the roles of dead players (also visible to spectators).
Executionner
Gains coins passively over time.
Can purchase Firecrackers, Lockpicks, Notes, and Delusion Vials.
Their target's skin can now be seen on the UI
Noisemaker
Gains coins passively over time.
Can purchase Firecrackers for 75 coins.
When innocents shoots other innocents, assuming they've passed the backfire chance, they drop their gun and won't be able to pick one up until the end of the game
Phantom is now enabled by default.
Executioner is now enabled by default.
The Executioner's targets are now visible to spectators when hovering over the Executioner.
π§ Fixes
Some HUD/Menus fixes
Removed Fresh Moves (With animated eyes) due to compatibility issues
Removed Essential mod due to compatibility issues, can be added back if wanted but might break some stuff.
Interaction safeguards are now fully completed, no more glitch abuses with trapdoors and other stuff!