Content
| Name | |
|---|---|
| txokoclient.jar |
0.9.1: public address (playit.gg tunnel) in the bundled server list and AutoModpack known hosts; militia shoot at real range and re-arm after a restart, no drops; airdrop crate vanishes when emptied. 0.9.0: safe zones with a light wall (admin-defined, persistent), airdrops (2x2 crate, slow open and extraction, chat announcement, smoke), economy report in the admin Config tab, Ender-chest lockers. Client 0.6.0.
0.8.3 (server): Ender-chest lockers as the hub stash; kills through vehicles, drones and projectiles credited to the player.
0.8.2: shorter in-game texts (client 0.5.2).
0.8.1: militia rendered as players with camo skins, helmets and vests (client 0.5.1); roles by weapon.
0.8.0: shops only at merchants (hub) or your team base (arena). Five wandering merchants that can be killed and respawn; team bases with a beacon at each arena spawn; hostile militia squads with Superb Warfare guns (rifleman, sniper, grenadier) escorting AI-driven hostile vehicles that patrol, chase and shoot. Client 0.5.0: shop key only works near a shop, categories filtered by the merchant.
0.7.2: locked shop items show a padlock; hovering (or selecting) them explains the unlock condition and the xp missing.
0.7.1: shop gated by level (8 tiers: pistols at 1, SMGs/shotguns at 2, rifles at 3, snipers at 4, MGs/RPGs at 5, vehicles from 2 to 8); the HUD shows how many items the next level unlocks.
0.7.0: audit pass. Vehicles spawn fueled and fully loaded, guns come with spare magazines. Economy: tier cap re-checked at match start, no buying inside a match, kit cooldown, rewards scaled by tier, no rewards for matches under 60 s, hub kills pay, vehicles come back as crates on logout/match end, explosives banned in the hub, area explosives moved to level 2. Fixes: lobby god mode, leave-farm, arena offset beyond the world limit, map dimensions never resetting, corrupt player files, vehicle crates now placeable in adventure mode. Client 0.4.0: responsive shop, touch scrolling, purchase confirmation and feedback toast, fixed layouts. Catalog: broken items removed, 3 vehicles added, unique ids.
0.6.0: TxokoClient 0.3.0: drag-and-drop importer for CPM playermodels (ops), link buttons, and new cosmetics: particle auras (18), name colors (12) and Emotecraft emotes sold in the shop (5).
0.5.1: 15 new titles, playermodel cosmetics (CPM models sold in the shop, equipped from the inventory), Discord RPC texts for Txoko (synced by AutoModpack).
0.5.0: Packet Fixer, No Chat Reports, Etched (custom music discs from URLs), ParCool! (parkour), ImmediatelyFast, Controlling and Simple Discord RPC.
0.4.2: Sound Physics Remastered and Chat Heads (client side).
0.4.1: TxokoClient 0.2.0: single Pointshop-style window with Shop, Inventory (owned cosmetics), Matches and an admin Config tab that edits server settings and the shop catalog live.
0.4.0: TxokoClient, the client-side companion mod: Pointshop-style shop (B), matches menu (N) and a HUD with balance, level and stats. Delivered by AutoModpack from now on.
0.3.1: the pack ships the Txoko server in the server list and the AutoModpack certificate already trusted, so the first join needs no fingerprint prompt.
0.3.0 (servidor): el hub es el mapa FullPvP, indestructible para todo el mundo (mixin), modo edición y regen desde plantilla. Vehículos, drones y demás entidades desaparecen al desconectarse su dueño; barrido periódico del hub.
0.2.1: AutoModpack. El servidor manda los mods nuevos al cliente al conectar; ya no hace falta reinstalar el pack con cada cambio.
0.2.0: cadáveres looteables (Corpse), pantallas de vídeo (WaterFrames), drones (SBW Drone Warfare), misiles por coordenadas y explosivos (Ballistix, Electrodynamics, Nuclear Science). Servidor: tienda con 7 categorías y ~460 artículos, mapa FullPvP, respawn con espera y puntos repartidos en el hub.
| Name | |
|---|---|
| txokoclient.jar |