Content
| Name | |
|---|---|
| txokoclient.jar |
0.9.20 (client 0.6.17): zone text letters laid out in reverse order when watched from outside (each glyph was right, the word read backwards).
0.9.19 (client 0.6.16): zone text face was turned toward the inside when watched from outside (back face culled): orientation flipped.
0.9.18 (client 0.6.15): zone text back to depth-tested (it showed through walls), offset 5 cm toward the camera so the ribbon never hides it; the ground measure climbs onto a 1-block kerb but never onto a wall (it took the higher side, so next to buildings the ribbon and text sat 4 blocks up inside the wall).
0.9.17 (server 0.8.28): txoko admin npc spawn accepts dron:, vehiculo: and mercader: again: the argument was a brigadier word, which rejects the colon, so only templates and husk could be typed.
0.9.17 (client 0.6.14, server 0.8.27): remote purchase terminals: a rare "Técnico" merchant visits the hub every tech_merchant_every_s (30 min) for tech_merchant_stay_s (10 min), announced in chat, selling one terminal per category; carrying a terminal lets you buy that category anywhere without a merchant. The terminal is a paper with custom model data and a client-side texture. New "Tecnología" shop category.
0.9.16 (server 0.8.27): the death spectator is leashed to 5 blocks of the death spot (teleported back if farther) to prevent scouting.
0.9.16 (client 0.6.13): zone text draws one face per letter, turned toward the camera (inside or outside the zone) and see-through, so it is never mirrored or hidden by the ribbon; the ribbon sits on the higher ground of the two sides of the border (a kerb no longer hides it) and is a bit denser.
0.9.15 (client 0.6.12): zone ribbon is a flat step per perimeter block (sloping to the next block made spikes at every wall on the border) and only climbs 3 blocks above the zone floor; the scrolling text faces were swapped, now each side reads correctly from where you stand.
0.9.14 (client 0.6.11): safe zone ribbon drawn with real quads (debugFilledBox is a triangle strip, chaining quads made a sawtooth) and the scrolling text sits 5 cm off the ribbon toward its reader so the ribbon no longer hides it.
0.9.13 (client 0.6.10): player-placed launchers, explosives and TNT can be broken with one hit again: adventure mode never sent the hit, the client now lifts mayBuild only while looking at such a block.
0.9.12 (server 0.8.26): players can actually place launchers and explosives in the hub: adventure mode forbade every block placement (abilities.mayBuild), now lifted server-side each second while onPlace/onBreak keep deciding what goes; vanilla TNT allowed; a message explains a refused placement (safe zone vs indestructible hub). Safe zones can be defined by two corners: txoko admin zone p1|p2 [pos] then zone add <nombre>.
0.9.12 (client 0.6.9): safe zone border redrawn: a thin cyan ribbon that follows the terrain around the perimeter (ground sampled per block on the client), bright floor edge, a travelling pulse and "/// SAFE ZONE ///" in magenta scrolling letter by letter along it, readable from both sides. The old fixed-height band showed through slopes and over water.
0.9.11 (deploy): deploy.sh no longer overwrites config/txoko/hub.json on the server: spawns, lockers and safe zones defined in game survive a deploy (the repo copy only seeds a fresh volume). Zones defined before 2026-09-07 were lost and must be re-added.
0.9.11 (server 0.8.25): a militia or vehicle bullet with no line of sight from the muzzle to its target is cancelled at spawn (glass and panes count as see-through: ClipContext.Block.VISUAL); drones use the same check. After dying in the hub you spend respawn_s (now 15) as a spectator where you died before respawning; militia never targets spectators.
0.9.11 (server): open beta access: whitelist off, online-mode=true kept; AuthCore hybrid mode lets non-premium clients join with their offline UUID and register a password while premium players keep the vanilla Mojang login (verified in the decompiled jar: handleHello mixin, allow-offline-players). offline.py removed, no longer needed.
0.9.11 (client 0.6.8, server 0.8.24): airdrop window shrinks its cards to fit the screen at large GUI scales; the flare is now a 12-block column of rising orange smoke visible from 200 blocks; txoko admin npc spawn <qué> [pos] [n] spawns any NPC: a militia template, husk, dron:<tipo>, vehiculo:<id> or mercader:<tipo>, at your position by default.
0.9.10 (client 0.6.7, server 0.8.23): safe zones cover the whole Y axis and show as a holographic barrier: thin translucent cyan band with a rising scanline and "SAFE ZONE" in magenta scrolling around the perimeter, instead of the green wall. Players inside a zone cannot die: any death there is cancelled and healed.
0.9.9 (server 0.8.22): militia drones rebuilt: own autopilot (position, velocity and heading set every tick with limited acceleration) instead of Superb Warfare's control inputs; patrol in 25-block circles at 16 of altitude with straight transits between zones; three kinds: kamikaze, gunner (orbits at 12 blocks firing 3-shot bursts) and rocket (orbits at 22 blocks, an explosive projectile every 3 s); default hub_drones 2.
0.9.9 (client 0.6.6, server 0.8.21): airdrops rebuilt: own client window with loot cards colored by rarity (shop level), one click takes an item instantly, "Coger todo" empties the crate, several players can share an open crate, walking away closes it; opening still takes airdrop_open_s, airdrop_take_s is gone. Vanilla chest fallback without the client mod.
0.9.8 (client 0.6.5): shop opens on a new "Disponible" category listing everything you can buy right here and now (level reached, merchant nearby); the other categories keep showing locked items with their padlock.
0.9.7 (server 0.8.20): when every spawn point has hostiles within 60 blocks, respawn improvises a street-level spot anywhere on the map with none within 60.
0.9.7 (server 0.8.19): militia, vehicles and drones farther than 128 blocks from every player are removed and respawn near someone (the cap only counted loaded entities, so roaming the map piled them up by the dozens); militia never targets merchants; escorts are 2 per vehicle; defaults hub_hostiles 4, hub_tanks 1, militia_spread 10 (NPCs close to 8 blocks before firing, 4 degrees barely missed); the free kit now includes the PASGT helmet and IOTV vest, equipped on delivery.
0.9.7 (client 0.6.4, server 0.8.18): texts without arenas: shop locks no longer mention the team beacon, /partidas client command and its key binding removed, wins dropped from the HUD, the inventory stats and the status line, cosmetics hint points at the shop tab, no-merchant hint lists the four merchants.
0.9.6 (server 0.8.17): militia never targets a player in grace or in a safe zone (cut when the target is chosen, TaCZ NPCs re-pick every tick); vehicles and drones patrol random map spots instead of spawn points, squads and vehicles never appear within 50 blocks of a spawn, and respawn picks a spawn with no hostiles within 60.
0.9.6 (server 0.8.16): cosmetics can be bought anywhere in the hub; safe zones also keep their terrain (no craters, no launchers inside).
0.9.6 (server 0.8.15): txoko admin npc ammo reports every Superb Warfare vehicle's seats, turret seat, energy and per-weapon ammo; T-90A joins the hostile vehicle rotation (1 in 8); inside a safe zone only the owner can open a corpse.
0.9.6 (server 0.8.14): militia can miss: every projectile fired by a hostile, a militia vehicle or its crew deviates randomly up to militia_spread degrees (default 4, 0 = perfect aim). NPCs aim at the pixel otherwise.
0.9.6 (server 0.8.13): escorts stop following a vehicle once a player steals it; a player-placed block destroyed by an explosion loses its owner and regenerates like any crater; grace period also on login (you return where you left, maybe under fire); Ballistix launchers and support frames work in the hub: their Voltaic subnodes (voltaic:multisubnode) were being rejected by the hub protection, now they pass, belong to whoever placed the launcher and hitting them hits the launcher. console.sh now talks to the panel container by default and takes several commands.
0.9.6 (server 0.8.12): militia kamikaze drones (hub_drones, default 1): a Superb Warfare drone with no pilot patrols the hub at 12 blocks, chases players within 70 blocks and explodes on contact (25 damage, radius 3.5); cannot be linked or picked up; txoko admin npc drone [pos].
0.9.6: militia are [TACZ] NPCs: player model with the camo skins, TaCZ guns with player animations, cover and reload behavior (templates milicia_* in config/tacznpc_loadouts.json, factions in tacznpc_factions.json); vehicle crews too. Husks with Superb Warfare guns remain as fallback if the mod is missing. Mod tacz-npcs added to the pack.
0.9.5 (server): whitelist on, AuthCore installed (server-only: premium players auto-login via Mojang, the rest register a password), tuned for friends (Spanish, no captcha, no combat-log kill, simple passwords). offline.py prepares whitelist/ops for online-mode=false.
0.9.5: menu key is J (B clashed with the emote wheel; rebind in Controls). Drones: the addon battery is off, fixed-wing drones spawn with a full tank, buying a drone also gives the monitor and the FPV goggles. Client 0.6.3.
0.9.4: the hub is the game: arena lobbies hidden (no N key, no Partidas tab, /txoko join closed; setting arenas reopens them server-side). Electrodynamics out of the shop (generation, wires, batteries, electric armor and tools); Ballistix defenses (radars, SAM, CIWS, laser/railgun turrets, ESM, proximity detector) need no energy. Respawn away from the militia, no targeting while invulnerable (8 s), softer militia guns. Escorts of a replaced hostile vehicle are discarded. Client 0.6.2.
0.9.3: escorts of a replaced hostile vehicle are discarded (they piled up). Blocks a player places in the hub (launchers, explosives) do not expire: anyone breaks them with one hit, and they vanish, like the player's entities and crates, once the owner has been offline for 5 minutes (before, entities went at logout). Shop opens anywhere, items not sold nearby show a padlock and the preview says why (level and xp missing, or which merchant to find); ops no longer buy anywhere. Reconnecting puts you where you logged out in the hub (safe zones are the place to log out). Stolen militia vehicles keep a quarter of each ammo and 20 % energy; militia refill every 10 s while crewed. Client 0.6.1. decompile.sh dumps every mod's sources to build/decompiled; docs/mods.md and docs/roadmap.md.
0.9.2: cinema mods (WaterFrames/WaterMedia/WaterVision) removed from the pack: WaterMedia cannot run on the server and broke the connection of clients that had it; AutoModpack deletes them from old installs. Explosives allowed in the hub: explosions break terrain (no drops) and Ballistix launchers/explosives can be placed; every changed block rewinds after 5 min, spread over 10 s. Missile silos need no energy. Militia actually shoot (mob backup ammo is virtual), spawn on the real ground (no more falling into the void or suffocating). Hostile vehicles: a gunner mans the turret when it is a separate seat, Superb Warfare aims and fires at the crew's target (turret follows), vehicles reverse to turn when facing away, crewed vehicles cannot be entered or looted, an empty one becomes the player's without the militia ammo; vehicles (also shop crates) carry two stacks of each ammo their weapons use instead of a full hold of everything.
0.9.1: public address (playit.gg tunnel) in the bundled server list and AutoModpack known hosts; militia shoot at real range and re-arm after a restart, no drops; airdrop crate vanishes when emptied.
0.9.0: safe zones with a light wall (admin-defined, persistent), airdrops (2x2 crate, slow open and extraction, chat announcement, smoke), economy report in the admin Config tab, Ender-chest lockers. Client 0.6.0.
0.8.3 (server): Ender-chest lockers as the hub stash; kills through vehicles, drones and projectiles credited to the player.
0.8.2: shorter in-game texts (client 0.5.2).
0.8.1: militia rendered as players with camo skins, helmets and vests (client 0.5.1); roles by weapon.
0.8.0: shops only at merchants (hub) or your team base (arena). Five wandering merchants that can be killed and respawn; team bases with a beacon at each arena spawn; hostile militia squads with Superb Warfare guns (rifleman, sniper, grenadier) escorting AI-driven hostile vehicles that patrol, chase and shoot. Client 0.5.0: shop key only works near a shop, categories filtered by the merchant.
0.7.2: locked shop items show a padlock; hovering (or selecting) them explains the unlock condition and the xp missing.
0.7.1: shop gated by level (8 tiers: pistols at 1, SMGs/shotguns at 2, rifles at 3, snipers at 4, MGs/RPGs at 5, vehicles from 2 to 8); the HUD shows how many items the next level unlocks.
0.7.0: audit pass. Vehicles spawn fueled and fully loaded, guns come with spare magazines. Economy: tier cap re-checked at match start, no buying inside a match, kit cooldown, rewards scaled by tier, no rewards for matches under 60 s, hub kills pay, vehicles come back as crates on logout/match end, explosives banned in the hub, area explosives moved to level 2. Fixes: lobby god mode, leave-farm, arena offset beyond the world limit, map dimensions never resetting, corrupt player files, vehicle crates now placeable in adventure mode. Client 0.4.0: responsive shop, touch scrolling, purchase confirmation and feedback toast, fixed layouts. Catalog: broken items removed, 3 vehicles added, unique ids.
0.6.0: TxokoClient 0.3.0: drag-and-drop importer for CPM playermodels (ops), link buttons, and new cosmetics: particle auras (18), name colors (12) and Emotecraft emotes sold in the shop (5).
0.5.1: 15 new titles, playermodel cosmetics (CPM models sold in the shop, equipped from the inventory), Discord RPC texts for Txoko (synced by AutoModpack).
0.5.0: Packet Fixer, No Chat Reports, Etched (custom music discs from URLs), ParCool! (parkour), ImmediatelyFast, Controlling and Simple Discord RPC.
0.4.2: Sound Physics Remastered and Chat Heads (client side).
0.4.1: TxokoClient 0.2.0: single Pointshop-style window with Shop, Inventory (owned cosmetics), Matches and an admin Config tab that edits server settings and the shop catalog live.
0.4.0: TxokoClient, the client-side companion mod: Pointshop-style shop (B), matches menu (N) and a HUD with balance, level and stats. Delivered by AutoModpack from now on.
0.3.1: the pack ships the Txoko server in the server list and the AutoModpack certificate already trusted, so the first join needs no fingerprint prompt.
0.3.0 (servidor): el hub es el mapa FullPvP, indestructible para todo el mundo (mixin), modo edición y regen desde plantilla. Vehículos, drones y demás entidades desaparecen al desconectarse su dueño; barrido periódico del hub.
0.2.1: AutoModpack. El servidor manda los mods nuevos al cliente al conectar; ya no hace falta reinstalar el pack con cada cambio.
0.2.0: cadáveres looteables (Corpse), pantallas de vídeo (WaterFrames), drones (SBW Drone Warfare), misiles por coordenadas y explosivos (Ballistix, Electrodynamics, Nuclear Science). Servidor: tienda con 7 categorías y ~460 artículos, mapa FullPvP, respawn con espera y puntos repartidos en el hub.
| Name | |
|---|---|
| txokoclient.jar |